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I’m truly shocked and sad to read main dev of VKD3D (who also did a lot of the Wine D3D11->GL work) has passed away at only 28: https://www.winehq.org/news/2019091101 Speechless.. all I can say is, I followed his work with enthusiasm and had great time playing with VKD3D thanks to him
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Oscar Barenys proslijedio/la je Tweet
Driver support for NVIDIA GPUs can be found here:https://developer.nvidia.com/vulkan-driver
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So, if you know where to search, there is clear indication Apple is working on Metal "rasterization rate" and sparse texture support.. let's see if it's a surprise for A13 GPU and can be shipped this year..
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Downloaded all
#WWDC19 samples I could find.. we have iOS dark mode sample, raytracing,etc.. the AR sample, occluding people with virtual content, needs A12(X) minimum.. also seems Apple has worked an “HEVC with alpha” extension..pic.twitter.com/vjwSxqZCCR
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Interested on dual Navi GPU Crossfire benches: should supp. PCIE4.0 speeds for Crossfire.. let's see forced PCIE3 vs PCIE4 Crossfire benches.. also now we seen Infinity Fabric allows 84GB/s between Vega20 GPUs hope a ∞-cable like NVLink (AMDLink?) present on Navi20 consumer GPU!
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Seen in Win 20H1 Insider SDK latest bits: D3D12 mesh shaders! considering that, seems plausible to expect next year new AMD GPU to support it (Navi 20).. and perhaps also Tiger Lake Gen12 iGPU or first Intel Xe dGPU.. if not my guess is sure for for Gen13(first Intel 7nm dGPU)
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@windowsinsider I'm on Win Insider & if have more than one GPU drv for same GPU/vendor installed at same time, it removes not used ones from DriveStore.. previously I install multiple NV drvs with no "clean method"&switched drvs "fast" from device manager.. due to low SSD space?https://twitter.com/oscarbg81/status/1135711790195773441 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Comparison of Vulkan exts on every branch: https://vulkan.gpuinfo.org/compare.php?compare=compare&id%5B6009%5D=on&id%5B5985%5D=on&id%5B5959%5D=on&id%5B5920%5D=on …
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(4/n) from Keynote & Platform State of the Union we know also new is: *Metal async shader compilation *Metal P2P API: for new Mac Pro (2019) Radeon Pro Vega II dual GPU connected via Infinity fabric (has BW of 48GB/s don't know if bidir. or not..) also: *Counter Sample Buffers
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(3/n) threads_per_simdgroup Macos only:min_lod_clamp & specify LOD range for a sampler iOS only: supp. for Indirect Command Buffers (ICB) for compute commands From Metal 3.0 features table: Non-Square Tile Dispatch,Texture swizzle,placement heap,line width,primitiveID&barycentric
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(2/n) MPS gets TAA (MPSTemporalAA) & new sample showcasing new accelerated compute kernels for BVH and denoise: https://developer.apple.com/documentation/metalperformanceshaders/animating_and_denoising_a_raytraced_scene?language=objc … *New shading language features: int64(still not FP64 supp!!),barycentrics, primitive_id, FS inputs:thread_index_in_{quadgroup,simdgroup} &
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(1/n) Metal news from
#WWDC19 (fast exploration): we get Metal 3.0 API: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf … & new Metal 2.2 Shading language: https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf … & MPS get lots of NN new APIs & new raytracing accel. BVH & denoise kernels (SVGF: like Optix Denoise) https://developer.apple.com/documentation/metalperformanceshaders?language=objc …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
(3/n) for more "complete" support I asked supp. for it in: DXC, SPIRV-Cross, MoltenVK, AMD AMDVLK driver and
@SaschaWillems2 Vulkan samples: *https://github.com/microsoft/DirectXShaderCompiler/issues/2235 … *https://github.com/KhronosGroup/SPIRV-Cross/issues/1002 … *https://github.com/KhronosGroup/MoltenVK/issues/630 … *https://github.com/GPUOpen-Drivers/AMDVLK/issues/31 … *https://github.com/SaschaWillems/Vulkan/issues/422 …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
(2/n) even Mesa Anvil drv patches for Intel iGPUs: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/989 … *Vulkan ecosystem support (glslang, spirv-tools,etc..) almost complete: at least patches exist .. Tracking: https://github.com/KhronosGroup/Vulkan-Docs/issues/975 … I should expect supp. from a new Vulkan SDK in a couple weeks..
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(1/n) With Vulkan 1.1.100 we have now "raster order views" functionallity finally in Vulkan via:VK_EXT_fragment_shader_interlock.. ROV was already supported on GL4,D3D(11.3&12) and Metal2.. I asked for it a year ago: https://github.com/KhronosGroup/Vulkan-Ecosystem/issues/27 … we have NV drv support already(0-day)..
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We have 3 Nvidia drv branches with interesting features missing in each other branch: *NV 435.27 (WHQL) for Insiders: Optix 6.2 & more Vulkan exts. from VK dev drv vs 430 branch.. *NV 430.97 hotfix for FH4 *NV 425.62 VK drv: VK_EXT_fragment_shader_interlock!!
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Interested in Mac/iOS Metal news
#WWDC19 .. will be called v2.2 or Metal3: with Gen11 and Navi(both will be in Macs) having VRS.. Metal VRS supp? news on MPS raytracing? DBT & conserv.raster supp.? MacOS variable refresh support news? (NV Mac Web drv. already supported G-Sync?)Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Intel Gen11 info&doubts: a)Gen11 doesn’t support async compute b)supp. for remaining Vulkan optional features(vs new AMD&NV GPUs): shaderStorageImageReadWithoutFormat&DBT?ASTC still supp.? a)&)b in Gen12? *some Icelake demo driving a VRR panel showing VRR Gen11 supp. at Computex?
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