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@orxproject

Game programmer by day (currently working at Behaviour), open source game engine craftsman by night.

Montréal
Vrijeme pridruživanja: lipanj 2009.

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  1. proslijedio/la je Tweet
    28. sij

    Amazing thread on typefaces and pulpy covers! (Cc: )

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  2. proslijedio/la je Tweet
    29. stu 2019.

    Curious just how much geometry one could cram in a shader, I ended up with this playable shadertoy: Ray tracing/marching, lightmap baking, manually mipmapped/filtered procedural texture atlas, physics, gameplay, UI... Shadertoy is addictive!

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  3. proslijedio/la je Tweet
    11. stu 2019.
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  4. 27. lis 2019.

    's site is gradually coming back. Today our wiki went back online at

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  5. 16. lis 2019.

    Our web host disappeared overnight without any notice. 's website, wiki & forum are currently down however we're working on bringing everything back online as soon as possible. Until then, don't hesitate to come and chat with us on

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  6. proslijedio/la je Tweet
    8. ruj 2019.

    The two new art pieces for the New Library are done. is now ready for the Sept. 17th open Beta new look. \o/

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  7. 20. kol 2019.

    Just got an email from Atlassian letting me know that Mercurial support in Bitbucket will be dropped next year. Does someone know of any alternative out there, ie. free Mercurial hosting for open source projects?

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  8. 8. kol 2019.
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  9. 8. kol 2019.

    The second sample video (+sources) for is now live at Learn how to synchronize animations on parent/children objects. Let us know which sample you'd like to see next:

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  10. proslijedio/la je Tweet
    25. srp 2019.

    A procedural animated creature, raymarched SDF as usual in . It's a first basic attempt to some character animation. Live-Stream with the Making-of and QA soon! In the meanwhile, source code:

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  11. proslijedio/la je Tweet

    A Dream Cast - we discussed with eight game creators who are behind some of the Dreamcast's most iconic titles, as we pursued the console's story and legacy, 20 years after its release. Part One:

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  12. proslijedio/la je Tweet
    5. lip 2019.

    En parlant de R-type (ce jeu!, ce jeu!), un bouquin making of (gratuit, en pdf) du portage ZX Spectrum par Bob Page, son programmeur.

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  13. proslijedio/la je Tweet
    1. lip 2019.

    1st test of "Volcano" mood for the PaintBomb battle mode for our next build to share in few weeks. Get the 1st playable public build of Dstroy 2 here:

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  14. 26. svi 2019.

    The first sample video (+sources) for is now live at Learn how to achieve seamless edge screen teleportation by modifying orx's render pipeline, all in data. Let us know which sample you'd like to see next:

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  15. proslijedio/la je Tweet
    4. svi 2019.

    Our fun game with . Try it (and vote if you wish), it's pretty different and addictive if you like Tetris.

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  16. proslijedio/la je Tweet
    28. tra 2019.
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  17. 30. ožu 2019.

    has many advanced features that are often hard to discover. I'm planning on making a series of videos+samples to showcase them. I've started a list Please chime in () if some of them sound interesting to you.

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  18. proslijedio/la je Tweet
    29. ožu 2019.

    Microsoft Your All Fired

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  19. proslijedio/la je Tweet
    18. ožu 2019.

    this is awesome, goes step by step from a simple one-liner to interesting small 'physics doodles':

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  20. proslijedio/la je Tweet
    5. velj 2019.

    It’s time for the big journey! Experience Nomadic Tribe, our interactive tale for this new year. Happy 2019 from makemepulse!

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