Orsi Spanyol

@Orsi_Spanyol

Art Director/Lead and in rare cases Designer at Thekla Inc., Amateur Aerialist, tell your dog I said "hi"

Vrijeme pridruživanja: kolovoz 2015.

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  1. proslijedio/la je Tweet

    Goes to chiropractor. Pulls out phone. "Just do this to me please."

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  2. 29. sij

    “Why is kindle’s ‘invert black/white’ option hidden in ‘accessibility’ instead of being exposed by the brightness slide??” I scream into the void in the middle of the night, having obviously consumed too much caffeine during the day and placed sleep firmly out of reach forever...

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    29. sij
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  4. proslijedio/la je Tweet
    29. sij

    So is still hiring intermediate and senior level programmers! If you’re interested, dm me and I’ll tell you how to apply! Must be able to work in our San Francisco office!

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  5. 15. sij

    Writing our art wiki: Working on each puzzle, ask "What is the player trying to achieve?" and be sure your visuals strengthen the specific obstacles they must overcome instead of trivializing them.

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  6. 15. sij

    Literally all the women in my aerial silks class were discussing last night. They have all seen it and loved it. It’s almost like women are into nerdy fantasy shit when it endows female characters with actual personalities instead of just cleavage-window armor.

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  7. 14. sij

    This picture of my dog is on the front page of our developer Wiki. I didn't put it there.

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  8. 10. sij

    Cleaned up my work space for the new year! 🥰✨

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    Sometimes you just gotta add a little sass to your pants. Er, robe.

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  10. 8. sij
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  11. 20. pro 2019.

    Made this drawing from a photo I took of my friend, to commemorate our adventures in Japan. We met a lot of spiders.

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  12. 1. pro 2019.

    Okay, finished Death Stranding. Wept like a goddamn BB who took a tumble off a cliff. Good stuff.

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  13. 18. stu 2019.

    I enjoy hearing fans say things like “Even if I have to wait 2-3 years for the next game I’ll be patient!” about games that just came out. I’m over here like “Damn, it’s looking like I won’t ship two games before I hit my 10 year game dev anniversary...”

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  14. 15. stu 2019.

    Finding myself listening to the Death Stranding playlist while working, though usually such soft music sets me on edge. Guess I just have fond memories of lugging a corpse up lush, ghost infested hillsides with the help of a baby in a jar...

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  15. proslijedio/la je Tweet
    6. stu 2019.

    A reminder that is hiring programmers and artists! If you're a 3D Environment Artist/Generalist looking for work, shoot me a DM. We're also hiring a few Programmers to work on our games, game engine, and programming language. Must be able to work in SF!

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  16. 2. stu 2019.

    I’m in Kyoto! Point me to some cool non-touristy spots?

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  17. 28. lis 2019.

    Okay, here goes the last image...this is my blockin for our thief character...she looks very close to the final one here already! I love her...

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  18. 25. lis 2019.

    My initial blockin for the Grail statue idea

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  19. 24. lis 2019.

    One of the first art explorations I did that's more representative of the "final" style, playing with the idea of some outline shading in a paintover. This was still in the Witness engine

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  20. 23. lis 2019.

    When I first blocked this central column idea in, I immediately went "NEED MOAR OFFICE FURNITURE" and thus created one of the most high poly assets in the game

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