i am so DISTRAUGHT at how NONE of this makes sense this game doesnt even fucking exist nobody ever talks about it its an enigma and then its got turn and twist after turn
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NES Remix 2 has an update, which is 10 megabytes, and 9 megabytes of that is redundant splash screen images which are identical to the ones shipped on the 1.0 versionpic.twitter.com/6k4MIWoDKl
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NES Remix 1 has every game modification stored on identically sized, 349KB files, which presumebly contain the whole game state, complete with injected sprites and everything. They're basically fancy save states? This is the bulk of the game's files.pic.twitter.com/PcOEPyJqCR
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For NES Remix 2, presumably to prepare for shipping on 3DS, where cartridges are more costly, they prepared some method to compress these, and the filesize on NES Remix 2's "save states" is only 14MB compressed, down from the 174 on the first game.pic.twitter.com/LfORVFDBb4
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This format used, zlARC, is really weird? To my knowledge, and with light googling, this is the ONLY game, and the only instance of this being used in a Nintendo game, they just made up some format to compress all the stuffs?
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Ultimate NES Remix for the 3DS is interesting, it seems the audio isn't downsampled or compressed for 3DS at all, the music is identical?pic.twitter.com/fEwTvARnPm
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The codename for NES Remix is Heritage, and an interesting detail is how, Nintendo launched NES Remix Pack, containing 1+2, at the same time as NES Remix 2, and so as a result, NES Remix 2 internally isn't so much a standalone title, it has folders for the +1 inside, just empty!pic.twitter.com/W1Ce1elZa5
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WE NEED TO TALK ABOUT THIS TEXTURE FROM NES REMIX WHAT IS GOING ONpic.twitter.com/5rCCWQxq0M
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NES Remix contains an archive titled body_famicom.arc, which is programmed to display a scene showing the title screen of Super Mario Bros. The texture used is cropped however, and if you open the full image on a texture viewer, you'll see it's actually placed over the Mona Lisa.pic.twitter.com/zqyTzHmVOK
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