'But it's got a good story' is not reason enough to stick with a game. It should be engaging to play and interact with above all else. https://twitter.com/TetrisBossmanR/status/1278437254231396363 …
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This isn't to say I don't enjoy it when a game has a good, compelling plot, just that I place gameplay expectations first and foremost (and these could very well be entangled in the narrative itself). If a game's interactive elements don't feel right or satisfying, I'm out.
4 antwoorden 0 retweets 11 vind-ik-leuksDeze collectie tonen -
Als antwoord op @Dalagonash
For me: Mood, "game feel" & challenge > story
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Als antwoord op @olliecoe
Mood is huge. I love a game that give me big vibes.1 antwoord 0 retweets 0 vind-ik-leuks
This article really got me onto thinking about mood in games...that combination of all the senses to create something else...a feeling...and that's what my favourite games have in abundance:https://www.patreon.com/posts/most-important-23022242?utm_medium=social&utm_source=twitter&utm_campaign=postshare …
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