If you were learning rust or gamedev or both at the same time, what are the top 3 concepts that you'd like to see explained?
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Please! We need some good books on game dev with rust
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It started as an extended tutorial but I started explaining a lot of things so ended up turning into a book

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Entity component system! At last I'll understand what it is, and how to have ownership play nice with such a thing. At least one prominent developer has said rust makes gamedev too cumbersome on rust relative to c++
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Hah! I have lots of opinions. I think traditional gamedev architecture is difficult in Rust, you will be fighting the borrow checker a lot. ECS works like a charm though, haven't had a single ownership error that was because of ECS.
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I would buy the book and return to my childhood passion of game developing.
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Hehe it will be free for sure but glad to know you'd pay for it
let me know if there's something specific you'd like to see covered
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"It might be turning into a book" - that's a common problem!
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Honestly it was supposed to be a 3 part tutorial. Let me know if you have any tips about the book part though, I really like yours!
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Looking forward to ECS!
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senior eng
previously
super mega rustlang fan (making

Let me know what you think and follow me if you want to follow along. No idea how long it will take but I guarantee it will be FUN!