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  1. 2. velj

    If you were learning rust or gamedev or both at the same time, what are the top 3 concepts that you'd like to see explained?

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  2. 2. velj

    A little sneak peek at the tutorial I am making! It might be ... turning into a book? 😱🎉 Let me know what you think and follow me if you want to follow along. No idea how long it will take but I guarantee it will be FUN!

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  3. 1. velj

    spent a good 10 minutes figuring out why nothing was being rendered on the screen. turns out I forgot to call present 🤦‍♀️ in other news though, I am working on an extended rust gamedev tutorial.

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  4. 18. sij

    🧽🧽 v0.1.5 is here! 🧽🧽 🍜 the puppy has a bowl 🛁 code refactoring and using clippy 💯 UI displaying score and other info

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  5. 17. sij

    Yes to this thread. One thing I would add is being the kind of person that always delivers value. Value is sometimes writing code, but other times it's writing an email or spending half an hour explaining something to a more junior person. Understand how you can deliver value.

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  6. 16. sij

    I totally missed this as I've been away for a few days, but I made it into this month's update so I'm 5/5. So incredibly excited 😁 also quite indirectly my goal is to keep appearing in these, got lots of Rust things planned in 2020.

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  7. proslijedio/la je Tweet

    All the projects you work on while not caring much about your career progression end up contributing the most to your career progression.

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  8. proslijedio/la je Tweet

    So... Heey, All! We've started something new, exciting and we want to share it.. and hopefully reach the people and organizations (we are looking for) to see it. An 🚀 + 🦀 Working group , , maybe with ?

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  9. 4. sij

    Pretty happy with that "r" chrome autocomplete! 🦀

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  10. proslijedio/la je Tweet
    4. sij

    Five essential software engineering skills I didn’t learn during my 5 years of CS degree at university: 🔴(Unit) testing 🔄 Refactoring 🧐 Debugging techniques & skills 👥 Code reviews 📊 Trade-offs and multiple approaches to solving the same problem

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    31. pro 2019.

    🎉Happy Nu Year! To celebrate, we wrote a blog post to look back at 2019 and what's ahead in 2020.

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  12. 1. sij
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  13. 1. sij

    I would also add that on a massive scale, think 100s of devices vs 2 (iOS & android), the abstraction necessary to support all devices might not be obvious. And we all know how much fun iterating on API contracts is.

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  14. 1. sij

    I've been thinking about this a lot. And I think I agree. I've seen both sides of this coin in practice and the points mentioned in the article definitely resonate with me.

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  15. 1. sij

    Happy 2020 everyone! 🎉🥂 The themes for me this year will be: * more Rust (and gamedev but not only) * more Scala * more healthy habits * more helping others

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  16. 28. pro 2019.

    Interesting write-up on 8tracks. Also kinda shows that a good idea is not all it takes.

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  17. proslijedio/la je Tweet
    11. pro 2019.

    If life is a video game, the graphics are great, but the plot is confusing & the tutorial is way too long

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  18. 20. pro 2019.

    A summary of my most common clippy errors: 1. unnecessary mut when passing refs as args 2. matching on a single pattern (converted to if let (..)) 3. unnecessary clones (converted to *)

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  19. 20. pro 2019.

    > warning: the function has a cognitive complexity of (37/25). you get me clippy. I have been thinking about how to refactor this function pretty much 5 mins after I wrote it. I pretty much think about it every time I see it (which happens very often because it's so important).

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  20. 20. pro 2019.

    Can't believe I haven't used clippy so far. But anyway, I am now. Fixing all of the things. The code is already so much nicer.

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