also this is one of the best looking ps1 games, hands down, it almost looks like a low poly wind wakerpic.twitter.com/FONX5gvkhk
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also this is one of the best looking ps1 games, hands down, it almost looks like a low poly wind wakerpic.twitter.com/FONX5gvkhk
(im genuinely curious how they did these environment shadows on ps1, they seem baked in some way but i don't think they're part of the textures)
i love how they handled the tricky animation task of changing into a sheep suitpic.twitter.com/CzTZVm7Ye4
the art choices made for movable ice blocks are very nice, it's basically a mesh with a transparent texture with a smaller, opaque mesh inside. it conveys the "cloudyness" of ice well in terms of the game's cartoon aestethicspic.twitter.com/pYCfTKI3m5
fun fact-there's a pc version of this game as well! resolution aside i think the ps1 visuals have aged better visually, since the black outlines around characters emphasized the lowpolyness of the models while the ps1 art flows together more harmonicallypic.twitter.com/K7bHnjIoGP
Looks like the guy responsible for front end/rendering engine/animation engine, Stéphane Jeannin, works at Arkane these days
the art lead, Pascal Casolari, was also a lead artist on the 2008 Alone In The Dark game
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