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oleivarrudi's profile
Calamity 🐱ri-Warui
Calamity 🐱ri-Warui
Calamity  🐱ri-Warui
@oleivarrudi

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Calamity  🐱ri-Warui

@oleivarrudi

Art director for Teslagrad and World to the West. Currently working on Mesmer. he/him

Bergen
rain-games.com
Joined March 2013

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    Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016

    Shigeru miyamoto level design sketches for #zelda 1pic.twitter.com/wCrAqdCwfh

    4:23 AM - 22 Dec 2016
    • 398 Retweets
    • 820 Likes
    • razh Diego F Edd A Que Juego THIS IS V Geri Borbás 🎮📲 Decoy Saga Guilherme Recchi C. AlizarinRed || #Vinemon 💮
    17 replies 398 retweets 820 likes
      1. New conversation
      2. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        Takashi tezuka level design sketch vs ingame room:pic.twitter.com/M3xmTOwI57

        1 reply 24 retweets 44 likes
      3. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        Fun fact: The left/right statues are different b/c the NES hardware couldn't mirror tiles,they figured they might as well make them unique

        2 replies 6 retweets 31 likes
      4. 9 more replies
      1. New conversation
      2. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        Note that even outdoor scenes are drawn on dungeon templstes here. that actually has a really neat explanation-

        1 reply 0 retweets 3 likes
      3. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        The very earliest concept for the game didn't include plans for an overworld, just dungeons selected via a menu. What's more,

        2 replies 3 retweets 4 likes
      4. 6 more replies
      1. New conversation
      2. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        Some more early #zelda design documents.pic.twitter.com/4DB9UnVpah

        3 replies 12 retweets 28 likes
      3. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        Oh hey, an actually implemented version of that early dungeon entrance screen layout! #zeldapic.twitter.com/cMKcHdDH83

        3 replies 5 retweets 10 likes
      4. 1 more reply
      1. New conversation
      2. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        the sketch with the wall masters show some "dragon head" like enemies emerging from the wall that didn't make it in that form

        1 reply 0 retweets 1 like
      3. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        wonder how they were inended to behave. Maybe they'd hold you in place, since wall masters slowly home in on you?

        2 replies 0 retweets 1 like
      4. 1 more reply
      1. New conversation
      2. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        The pyramid or descending hole shape in the top left of the desert colored scenes seem more graphically ambitious than the rest of the game

        1 reply 0 retweets 1 like
      3. Calamity  🐱ri-Warui‏ @oleivarrudi 22 Dec 2016
        Replying to @oleivarrudi

        It's easy to see why there's nothing like that in the final game, it'd demand way too many unique tiles for the space alotted to graphics

        0 replies 0 retweets 1 like
      4. End of conversation

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