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Saw this: https://www.oculus.com/experiences/rift/1873145426039242/ … and it reminded me of VR ProtoShop, so I dug this old video out of the vault:https://www.youtube.com/watch?v=BFcnEvr6nWY …
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Magic Leap One is officially out, and real reviews are appearing: https://www.theverge.com/2018/8/8/17662040/magic-leap-one-creator-edition-preview-mixed-reality-glasses-launch … TL;DR: Somewhat improved and somewhat cheaper HoloLens.
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I recorded a short video explaining a VR visualization we created for a UC Davis climate change event a while ago:https://www.youtube.com/watch?v=j5DxJruR_dY …
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I replaced my Vive's stock foam pad with a 6mm VR Cover, and my effective FoV went up from 101° to 106° (measured using in-VR test app). It's a little too wide on the sides, but I'm going to stick with it for now.
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Credit where it's due: the photosphere I used in the previous tweet was donated by redditor /u/PhotoChemicals . I originally used it for parallax rendering experiments: https://i.imgur.com/83KIr9h.mp4
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Another one, based on a real panoramic photograph following
@hmltn's suggestion, still in perspective projection, and hopefully labeled less confusingly: The person in the center is about 7 feet away.pic.twitter.com/4oHgKREkiJ
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Just for fun: an environment rendered with perspective projection at 110°x113° (Vive's max. FoV), with inset frames for Rift's, Magic Leap One's, and HoloLens's FoVs (in outside-in order).pic.twitter.com/JicOevRysd
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Now let's put this old marketing picture into context: To completely see a 14m Humpback Whale with a 40° FoV AR headset, you need to be 20m away. A basketball court is 28mx15m.pic.twitter.com/ldm3qMr0E9
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Magic Leap reveals official FoV specification: https://magic-leap.reality.news/news/magic-leap-one-field-view-specs-finally-uncovered-0186278/ … Spoiler alert: It's 40°x30° (called it!) Redditor /u/Ph0t0nFr3ak made an approximate comparison image based on my old HoloLens FoV pic:https://imgur.com/a/VLPK9ir
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Paper 2: A Visual Survey of Global Slab Geometries With ShowEarthModel and Implications for a Three‐Dimensional Subduction Paradigm https://agupubs.onlinelibrary.wiley.com/doi/abs/10.1002/2017EA000349 …
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Paper 1: Surface Slip From the 2014 South Napa Earthquake Measured With Structure From Motion and 3‐D Virtual Reality https://agupubs.onlinelibrary.wiley.com/doi/pdf/10.1029/2018GL078012 …
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We recently published two papers about Virtual Reality visualization / scientific data analysis. In the first, VR is used to collect measurements from raw 3D data; in the second, VR is used to visualize complex 3D structures.
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Oliver Kreylos Retweeted
It's summer and we are having fun with the summer enrichment programs across Alaska. This morning Tania in Fairbanks is sharing geoscience concepts to 3rd and 4th graders and their teachers using an AR sandbox developed by
@okreylospic.twitter.com/bxEwG0uQ3P
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Whew. http://idav.ucdavis.edu/~okreylos and http://doc-ok.org are back up again after the annual A/C failure in our server room.
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Oliver Kreylos Retweeted
I'm happy to announce that we've officially launched
@sculpturaApp simultaneously for both Mac and iPad. https://sculptura.app pic.twitter.com/rg8UmO2IMK
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Tonight at the SVVR Meet-up: PS4VR + Star Wars: Battlefront – Rogue One: X-Wing VR Mission +
@CymaticBruce's motion rig = Good Times.pic.twitter.com/hrqUS4Xx5jThanks. Twitter will use this to make your timeline better. UndoUndo -
I finally sat down and crunched these numbers (or, rather, my poor CPU Monte-Carloed them): Vive total FoV: 2.743 sr (or 0.873π sr) Rift per-eye FoV: 1.866 sr (or 0.594π sr) Rift total FoV: 2.044 sr (or 0.651π sr) Vive per-eye will take a bit longer. Odd shape.
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Resolution, sampling factors, and field of view, based on rendering parameters, now with a comparison between HTC Vive and Oculus Rift:http://doc-ok.org/?p=1694
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I just received this photo from our VR exhibit at the San Francisco Exploratorium last year. Showing a visualization of a methane cloud over southern CA. Photo by
@carlye_peterson, data by Ian Faloona.pic.twitter.com/HOe9QTatJ0
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Interesting article about learning, featuring an AR Sandbox:https://www.kqed.org/mindshift/50661/how-to-make-deep-thinking-bite-sized-for-students-with-skill-gaps …
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