ojohierro

@ojohierro

Gaymer. Math nerd. He/him.

Vrijeme pridruživanja: veljača 2019.

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  1. proslijedio/la je Tweet

    semi-random Star Wars thought. The coolest character(s) to come out of the new Disney films are Enfys Nest and the Cloud Riders. They really deserve better than to be young Han Solo's one-off frenemies.

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  2. proslijedio/la je Tweet
    2. velj
    Odgovor korisniku/ci

    The unsubtle version, in alignment chart form.

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  3. proslijedio/la je Tweet
    29. sij

    so "queer is a slur" going around again, and you know its weird, the single slur I heard most when I was growing up was "gay", as in "thats fuckin gay" which is said 197 times a day by every 14yo in north america, but now nobody says "gay is a slur, dont say it" for some reason

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  4. proslijedio/la je Tweet

    when you call your viewers to action, roll +influence. on 10+, pick three. on a 7-9, pick one. • they like • they subscribe • they comment down below with their thoughts • they “smash” the buttons to do so

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  5. 7. sij

    . Discovered both podcasts recently and have been listening to your EotW episodes in parallel. Just finished your (first?) crossover Q&A episode. Your LGBTQ versions of Rand, Nynaeve, and Matt made my week.

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  6. proslijedio/la je Tweet
    2. sij

    The Disciple is a skin that explores radicalization, obsession, and self-perpetuating loneliness. Is The Disciple’s fate already sealed, or can their apocalyptic mission still be abandoned? The Disciple warps how the game plays. They're the ticking time bomb of a campaign.

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  7. proslijedio/la je Tweet
    2. sij

    Previously available only to the Goblin Friendship Club, I'm excited to publicly release The Disciple, a new skin for Monsterhearts. The Disciple is obsessed with their work: gathering power to summon a world-threatening demonic force. Check it out at

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  8. proslijedio/la je Tweet
    27. pro 2019.

    Yes. It says, politically: "I assert that those like ME get to be designers" and "THESE are the things that matter to this design" and "THIS way of framing group fiction creation is worth time". And more. It says these to users, readers, onlookers, and to everyone they tell.

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  9. proslijedio/la je Tweet

    let 2020 be the year game designers stop including hit points entirely and forever abandon the assumption of physical harm in every single design

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  10. 25. pro 2019.

    Just because X happens in a story doesn't mean that there was a subplot about X. If someone wanted X to be in the story, it's reasonable for them to be upset that it was a throwaway scene instead of being earned in the narrative. (This reminder brought to you by TRoS discourse.)

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  11. 20. pro 2019.

    Got into a late showing of SW:TRoS. (Mild spoilers, I guess, in a vague way.) If it weren't for all the IP, I'd swear I just watched a big-budget adaptation of the last two arcs of someone's D&D campaign condensed into 2.5 hrs.

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  12. 17. pro 2019.

    I'm not sure I have any "solutions" to this "problem," though it does suggest an experiment: take these same players through the more comfortable setup, but flip who rolls. (e.g., Enemy rolls not to get stabbed, then you roll not to get stabbed.) I wonder how that'd go. 6/6

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  13. 17. pro 2019.

    They accept being unable to control the risk of badness coming in 30 s when it's the GM's turn to pick up the dice, but instinctively jerk away from the GM/system folding that into their own roll, even if the relative likelihood of any two interesting outcomes is the same. 5/?

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  14. 17. pro 2019.

    I know players who consider either of the "I stab" outcomes to be success when it's the result of two independent rolls, but treat "I stab and get stabbed" as a failure when it's the result of a single roll. 4/?

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  15. 17. pro 2019.

    I've had players who are entirely comfortable with: 2 actions combine into 1/4: I stab 1/4: I stab and get stabbed 1/4: I get stabbed 1/4: Both whiff but not 1 action 1/3: I stab 1/3: I stab and get stabbed 1/3: I get stabbed and I don't think it's because they like whiffs.

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  16. 17. pro 2019.

    Generally comfortable: Costs time Costs a renewable resource (spell slots, ammo, $, purchasable items) Risks inefficacy, and any negative consequences that result Generally uncomfortable: Risks enemy progress Risks non-trivial harm 2/?

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  17. 17. pro 2019.

    My mind once again wanders to the question of which costs and risks players will accept in RPGs. (Inspired by now several PbtA/FitD games that were uncomfortable for many of the players) 1/?

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  18. 24. stu 2019.

    (Even an expansion included in the core box. TM does this, but doesn't go nearly far enough.)

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  19. 24. stu 2019.

    Like, I enjoy Terraforming Mars, but there's a version of the core game with no steel, titanium, power, or blue cards that I could actually play with my family.

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  20. 24. stu 2019.

    If your rules takes more than 15 mins to explain, you should have cut out half them from the core game and left that half to expansions.

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