How is it not an Icarus bug? Note that most other simulators behave.
And I seriously doubt that any tool does anything like that. Much more likely: Your code loops if events are 2/6
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popped from the active queue in one particular order, and doesn't loop with another order. But the spec says 3/6
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that a simulator can pop events from the active queue in any order it wants. So this just means that your 4/6
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