Not sure I'd call it an Icarus bug, but ok, great that it works now. Built-in sim is only for pure migen designs, right?
There is certainly nothing in the Vlog std about detecting and breaking loops. Nor should there be. 1/6
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And I seriously doubt that any tool does anything like that. Much more likely: Your code loops if events are 2/6
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popped from the active queue in one particular order, and doesn't loop with another order. But the spec says 3/6
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