Next up: formally verifying life itself!
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When's the release on Steam?
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Very disappointed that the game has no grues.
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Can you formally verify something that uses SEED(TIME()) & RAND()? I guess so, but it might take a while...
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Thanks. Fixed.
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@oe1cxw Neat! I’m a big fan of this kind of thing. I’ve been wanting to formalize puzzle dependency charts for a while. -
It would be great to see the idea implemented in a real game engine. I'd write one myself if I didn't have already too many projects..
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The focus of this work is on verifying that the game itself is free of dead ends. There are other methods to catch things like UB.
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Have a look at this blog post on the Thimbleweed Park Dev Blog. This are the kind of problems I'm trying to detect: https://blog.thimbleweedpark.com/patch_notes
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