Motivation can come from unexpected places: - my interest in theorem provers: IDA Pro's decompiler made a mistake once and wasted my time and I wanted this to never ever happen again
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- my interest in constraint solvers: I wanted to convert a map from Cube 2: Sauerbraten to Source Engine but it needed geometry preprocessing for the map compiler to not choke on it
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- my interest in model checking: for a flag based visual novel engine I was developing I wanted to provide a check that there is no "stuck state" in the game, that the end is always reachable
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Replying to @rrika9
OMG I didn't know that. Was that before or after I published TTTM? http://svn.clifford.at/handicraft/2017/tttm/README …
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Replying to @oe1cxw
I think I found yours a bit later. I was amused to find we think alike.
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must've been somewhen between 2013 and 2015
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I still want to write a proper engine for formally verified adventure games btw. Just no time/energy for weird projects like that.. Re thinking alike: Same, but just now. This somehow feels really nice. ^__^
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TTTM looks amazing! This is along the lines of what I'm hoping to do, but I'm thinking more single-screen 2d puzzlers
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