I've been playing pont&click adventure games with a friends (currently 8yo) daughter since she's been old enough to hold a mouse. Got a call yesterday. She asks how to create video games. Been kinda waiting for this moment for years. We meet on Wednesday. What do I do now!?
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Kids are less vulnerable to this, I hope. Imagination allows for having fun with simple stuff. The pseudo-photorealistic 3D graphic engine can wait a little.
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It will help a lot of you're drawing using sprites scanned in from paintings on paper rather than rectangles and lines. I think toolkits like Godot and, for that matter, browser JS can go pretty far at alpha-compositing PNGs in various positions. What games does she like?
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or yeah PyGame
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With
@unity3d anyone can achieve a lot on the first day. It's cross-platform and powerful. Start with 2D!
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I also started with C64 in gradeschool, but the gap between what you could do in BASIC and commercial sw definitely was smaller and computers were much more novel in general. Though a modern BASIC with vector graphics, sprites, etc, might not be a terrible thing for today's kids!
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Having never worked with that, I thought that was exactly the niche that Scratch tries to fill? https://scratch.mit.edu/ Don't know however how happy a point-and-click fan would be with it – I'm sure there's user-friendly engines with matching editors.
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