got metals working with @pantsbuild with @jvican today, immediately after i jumped to the first definition the sun came out after the pouring rain and that part's not at all metaphorical
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that's awesome! I have still yet to catch myself up on the technical details and architecture but I'm also hoping for an integration btwn bazel + rules_scala and metals, Someday
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danny mcClanahan (destroying the patent system) Retweeted danny mcClanahan (destroying the patent system)
sounds like bazel’s gonna have to catch up ;) — i’m not sure how the bazel api(s?) for build export work(s?) but here’s a couple exampleshttps://twitter.com/hipsterelectron/status/1139810033930141701?s=21 …
danny mcClanahan (destroying the patent system) added,
danny mcClanahan (destroying the patent system) @hipsterelectronReplying to @hipsterelectron @olafurpg and 3 othersworking and beautiful ./pants export ENSIME generation: https://github.com/cosmicexplorer/ping-pong/blob/master/pants-plugins/upstreamable/scala/ensime/EnsimeFileGen.scala … 50% working bloop config generation: https://github.com/cosmicexplorer/pants/blob/d7b7a76101a6e2695746ea1f7f88c924e54d63eb/contrib/bloop/src/scala/pants/contrib/bloop/BloopConfigGen.scala … the scala is somewhat cleaner in the second because i got much better at pants in the meantime, please attempt to decouple that1 reply 0 retweets 2 likes -
@oacgnol I'm working on a document that I'll forward to Bazel maintainers about how the new bloop release simplifies integrations with tools/editors while guaranteeing that there can be no cache pollution and compiles from the build tool are always pure2 replies 0 retweets 3 likes -
Replying to @jvican @hipsterelectron and
I've been having excellent discussions with
@NSilnitsky about this, I'll make sure this document is in shape asap so that we're all in sync about this1 reply 0 retweets 3 likes
awesome! I wouldn't mind being a fly on the wall and
the doc when you think it's ready
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Replying to @oacgnol @hipsterelectron and
Count on it, I'll keep you in the loop
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