Including an open-source implementation? That would then be a precedent.
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Replying to @khinsen
I think you're taking one aspect and neglecting the rest. Even an open source algorithm could create very gerrymandered districts (accidentally or not).
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Key insight: it would not be accidental
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Just as in many states, e.g. Texas they've gone way past their cognitive limits and made it even worse
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I agree it would be great if we could do that. I just don't see how we'll get over the intense partisanship in the US
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Replying to @elneurozorro @khinsen
Yeah, I know. But every little helps I suppose.
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Not all ideas have to be totally realistic to still be important and worth publicizing. Nice work!
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Replying to @elneurozorro @khinsen
Anything to shift that Overton window, I guess.
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But — to be fair to
@ProfData and I and the preprint, we're saying that gerrymandering/non-optimal districting is inevitable if done by humans. Ergo it should be done by machines. They make the maps. Then the debate is about which algorithmic criteria the machines should use.1 reply 0 retweets 2 likes -
Replying to @o_guest @elneurozorro and
The crux of our point, that humans are inherently unable to draw maps even if they intend to make unbiased districts is not inherently unrealistic given Mexico does use computational redistricting and does debate the maps the machines create and then selects which to make real.
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That is a big sentence. Sorry to make you all parse it. 
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Replying to @o_guest @elneurozorro and
Also super props to Mexico for being so cool [in many ways of course not just for computationally redistricting].

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