It's definitely simple!
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Another that fits the bill would be https://en.m.wikipedia.org/wiki/Rescorla–Wagner_model …
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Trying to think of more simple stuff... I'll get back to you.
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PCA might be good too.
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nice, thanks! Other stuff I've on my list is random walks, signal detection theory, and basic strategies from economic games (e.g. win stay lose shift).
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Game of Life and other cellular automata are simple and useful too.
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Maybe Take The Best as a simple heuristic model? I guess Bayes rule is simple enough too.
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A Boltzmann Machine might be simple enough? Not sure... I might be pushing it here though.
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Interesting idea. the students will be pretty savvy, but I'd like to present models that can be compared to actual human performance in cognitive tasks (ideally in more than one cognitive domain). I'll need to read more on where it's been used.
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Boltzmann Machines can certainly be used to model behavioural data. I've done it.
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ref? Thanks!
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