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Prikvačeni tweet
Here's my
#pico8#BestNine for 2018. Not much in the way of finished games, but I plan to fix that in 2019!pic.twitter.com/lChREo7fnNHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Toying with the idea of a weekly roundup of PICO-8 news on Twitter and the BBS. Example content: - Notable releases - Coding techniques - Dev interviews Too niche? Or if there is interest, what’s your preferred format?
#pico8Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fleshing out the core loop of this prototype: In your bathysphere, you can propel your ship around... and you can also vacuum stuff up!
#pico8pic.twitter.com/DRGBtvPLH6Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fleshing out an old prototype. Explore the seas in your humble little bathysphere. What dangers will you come across?
#pico8pic.twitter.com/t8vvMVzBeOHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Kobe Bryant's death: a reminder that life is extraordinarily short. If you have something you want to do, do it today. There may not be a tomorrow. For me, that's game dev! I do game dev stuff for a couple hours every morning. Creating is the best feeling.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lots of takeaways for PICO-8 prototyping I'm sure. I can code well enough, but I desperately want to up my design skills. Will report back with more findings!
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@onlinealchemist's book “Advanced Game Design” is gold. I love this bit: just 3 rules can lead to interesting system behavior, like a flock of birds. In the same vein, think of how the ghosts in Pacman provide challenge through a similarly lean ruleset.pic.twitter.com/WVVSu3T2kX
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This talk by Aleissia is amazing, and extremely relevant to game prototyping! She goes over the subject of systemic game design, and how to "build the sandbox" in the early stages of development.https://twitter.com/Aleissia/status/818800615832875008 …
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Fantastic game fusion idea & wonderful juice. Sooo good.https://twitter.com/picoter8/status/1217333912755720192 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
If you're a creator of any kind, you should get
@ChrisDeLeon's "Self-Command" audiobook: https://self-command.com . Chris has a golden take on focus: In past tense, write 1 sentence of what you plan on _immediately_ doing. Then do that thing. Been really helpful for me!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Was a little disappointed that my Toy Box Jam game didn't work out. But I moved onto another prototype about lousy city driving. Almost have the core loop in place.
#pico8pic.twitter.com/YGtj71iRo0Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Here's the article! https://gameprogrammingpatterns.com/state.html What's cool is that you can implement splash, menu, pause, dialogs, etc. states, and have multiple states running at the same time. And you can reason about transitions as stack pushes/pops.
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Been reflecting on my inability to ship a game.
I think a key part is setting up your framework: you need a game goal, and a win/lose condition.
Taking a cue from @munificentbob's Game Programming Patterns, I implemented a game state stack.#pico8#ToyBoxJampic.twitter.com/ZLQTt0cbP8Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Weighted choices are nifty in game dev. Example in PICO-8 that one can use to simulate a drunk walk: weighted_choice { [-1] = 1, [0] = 5, [1] = 1 } weighted_choice { ['left'] = 1, ['keep'] = 5, ['right'] = 1 } Impl (can optimize tokens of course):https://gist.github.com/nucleartide/1633a534162d313fd6b0dc2a23a682b1 …
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Jason Tu proslijedio/la je Tweet
The PICOMIN demo is out, go play it! Link: https://gunturtle.itch.io/picomin
#pico8#gamedevpic.twitter.com/HvMX55dtMBHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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@2DArray's character design abilities are top-notch. If you haven't, check out his Tiny Fisher example project on Itch: https://2darray.itch.io/tiny-fisher I purchased it last year (and have yet to actually review the code), but he teaches a lot in that cart!https://twitter.com/2DArray/status/1209504230836523008 …
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The Witcher on Netflix (
@witchernetflix) is so ridiculously good. It's hard to work on my Toy Box Jam game while the temptation to binge-watch lingers.
(I have been hacking away though, @ThatTomHall – sorry for the lack of updates! Don't wanna show something incomplete.)Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Jason Tu proslijedio/la je Tweet
stack those presents
as high as you can,
'tis the season for getting-
at least that's MY plan!
Play Stack-O-Presents here: https://beepyeah.itch.io/stack-o-presents …
#pico8#XmasTreatspic.twitter.com/QDt5sgnb3lHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Jason Tu proslijedio/la je Tweet
TOMORROW is the start of TOY BOX JAM in
#Pico8! Everyone gets the same sprites, sounds, music -- what will you make with the same toys by New Year's Day? (And plus, there's a little mystery with bonuses for the solvers.) JOIN THE FUN! >>> https://itch.io/jam/toy-box-jam-2019 …pic.twitter.com/yTBKlhwlCeHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Jason Tu proslijedio/la je Tweet
Just released SINKING SHIPS, a tiny naval combat & sailing simulator. Play against an AI captain or sink a friend(ship).
#pico8 Download: https://gl.itch.io/sinking-ships PICO-8 BBS: https://lexaloffle.com/bbs/?tid=36093 pic.twitter.com/9JLQEeT6OxHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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