Okay, so in user interaction you are generally told to avoid multimodality, but in nature contextlessness and unimodality are exceptions.
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Replying to @nouswaves
The implications of this is surely a disconnect between the cognitively simple, the practically learnable and interface design.
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Replying to @nouswaves
And we live on the back of heuristics: surely we should look at creating a language of cues (visual, haptic, or emotional.)
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Replying to @nouswaves
Should invalid input to a system respond with something that feels like confusion or anger?
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Replying to @nouswaves
Requiring a user to interact with a narrative is a more intuitive approach than requiring parsing of even the most standardised interface.
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Replying to @nouswaves
I'm not suggesting step-by-step guides - too often unimodal signalling, and an unnatural extreme restriction of choice.
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Replying to @nouswaves
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@sebinsua restricting choice is necessary; certainly natural, probably inevitable. 'Freedom' is fetishized - constraint is what we need1 reply 0 retweets 0 likes -
Replying to @nouswaves
@HungLee I had a really weird moment when I suddenly looked at people and institutions as multimodal interfaces.1 reply 0 retweets 0 likes -
Replying to @nouswaves
@HungLee Like, when you make somebody angry. A mood is a mode. Your choices are restricted, the interface is different. This is natural.1 reply 0 retweets 0 likes
@HungLee It's hated in interaction design because we haven't found intuitive cues to show a user that the rules of interaction have changed.
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Replying to @nouswaves
@sebinsua perhaps this is because apps are single use. You do not change the interface because the user would simply switch apps1 reply 1 retweet 0 likes - 2 more replies
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