Okay, so in user interaction you are generally told to avoid multimodality, but in nature contextlessness and unimodality are exceptions.
And we live on the back of heuristics: surely we should look at creating a language of cues (visual, haptic, or emotional.) #anewthought
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Should invalid input to a system respond with something that feels like confusion or anger?
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Requiring a user to interact with a narrative is a more intuitive approach than requiring parsing of even the most standardised interface.
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