Also if anyone knows any other cool generations CA rules, I'd love to try them. This 445 rule comes from @SoftologyComAuhttps://softologyblog.wordpress.com/2019/12/28/3d-cellular-automata-3/ …
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Optimized out drawing of internal faces. It runs fast on the Oculus Quest now! (Click "Enter VR" on bottom right) https://tinyurl.com/tgvbcvc pic.twitter.com/wZXYvCnFKm
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And here's an optimized version of the original 64^3 CA without internal faces. Should run faster now on integrated GPUs https://tinyurl.com/tdmrdy5
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Did you build the shader interfacing system?
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Yeah. Particle ShaderToy is a tool I've been poking at for a little while.
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3d cellular automata!?

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Yes indeed! 18 more neighbors to check!
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Hey, is that a shadertoy-like tool?! Looks great! (we made one too, it's been very instructive)
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PS: for some reason the code is not scrollable with mousewheel on Firefox (I suspect you have to listen for a Fx-specific event to handle it)
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