Ohhhh exciting and so so needed,! Super stoked to try it for things that are in the works. Congrats!
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Awesome, congrats! Any plans to support
@UnrealEngine? -
yes! the core plugin is all C++. just trying to nail one platform first.
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I love what you're doing and wish you success.
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at some point! all of our core tech is C++. It will probably be awhile though.
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woah this is is sick, congrats
@maxweisel and team :~ -
thank you!!!!
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This looks super good! One question I have when evaluating this is how to estimate how many GBs of data one player would use over an hour. It’s hard to estimate how much it will really cost without knowing how chatty your APIs are.
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it’s a good question! at the moment, our serialization results in data that’s smaller than if you write the raw data to a stream. It all comes down to your application. The free tier covers ~30 concurrent players with voice chat 24/7.
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