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Spärkle by Thibault Coppex is an open-source simulator useful as a reference for implementing GPU/compute accelerated particle systems, inspired by SIGGRAPH research documented by Square Enix for their 2012 tech demo Agni's Philosophy https://github.com/tcoppex/sparkle pic.twitter.com/wc9vRkgk0h
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Computational mathematician Roman Poya created an open-source C++ library for approximate and vectorized math functions, including fast version of trig functions like sin, cos, and tan https://github.com/romeric/fastapprox …pic.twitter.com/VBKRw12db7
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"The Hitchhiker's Guide to Digital Colour" is a light-hearted (and occasionally foul mouthed) introduction to understanding digital color reproduction, diving into topics like chromaticity and perceptually uniform color spaces https://hg2dc.com/ pic.twitter.com/KMYRsfCSSp
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Lenia is an open-source computational system by Bert Chan (
@BertChakovsky) implementing a complex cellular automata capable of exhibiting a diverse range of autonomous patterns resembling microscopic organisms https://github.com/Chakazul/Lenia pic.twitter.com/t932mQwNT9Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Julien Guertault (
@Zavie) provides a literature review on commonly-cited resources for physically based rendering (realtime & offline), inclusive of references on multiple sub-topics including energy conservation, multiple scattering, area lights, and more http://lousodrome.net/blog/light/2020/01/04/physically-based-rendering-references-at-the-end-of-2019/ …pic.twitter.com/UOUi04qjhn
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PatchMatch is a 2009 algorithm by Connelly Browns et al, widely known as the tech behind Photoshop's Content Aware Fill tool (alongside other uses in computer vision and image editing). NanoPM is a single-header C++ impl by GitHub user Unclearness https://github.com/unclearness/nanopm …pic.twitter.com/tTHOToopAF
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In 2018, the Eurographics Symposium on Geometry Processing (SGP) presented a graduate-level lecture series hosted by co-located speakers, including talks on conformal geometry, 2D/3D registration, shape deformation, optimal transport, and more https://sgp2018.sciencesconf.org/resource/page/id/7 …pic.twitter.com/naesAG0q7h
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Cortex is a cross-app (e.g. Maya, Houdini, Nuke) framework for VFX-oriented computation, rendering, and file I/O, consisting of C++ and Python libraries. Additionally, Cortex is the core of open-source VFX environment Gaffer https://github.com/ImageEngine/cortex …pic.twitter.com/AEt7nHwLDi
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UC Davis professor Oliver Kreylos (
@okreylos) documents his process crafting a robust monocular 3D glowing ball tracker, based on his older video showing impressive results using the Sony PlayStation Move controller http://doc-ok.org/?p=1599 pic.twitter.com/6JL6JyvT2PHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
`ogt_vox.h` is a single-header, open-source C++ library by
@JustinPaver for reading, writing, and merging MagicaVoxel's (@ephtracy) vox file format (image background by voxel artist@paulriehle) https://github.com/jpaver/opengametools/blob/master/src/ogt_vox.h …pic.twitter.com/l8eKKxbUDf
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"Introduction to Applied Linear Algebra – Vectors, Matrices, and Least Squares" is an open-access book. A departure from typical math textbooks, it guides the reader through practical use-cases and assumes limited prior exposure to linalg https://web.stanford.edu/~boyd/vmls/ pic.twitter.com/cvdNCDPRjP
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"Designing A New Input Modality" is an Oculus Connect 6 presentation by Jenny Spurlock & Jonathan Ravasz (
@jonathan_ravasz) that details much of the interaction design research behind the recently-released hand tracking feature on Oculus Quest https://www.youtube.com/watch?v=or5M01Pcy5U …pic.twitter.com/ImcUkegaxOHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
"The Importance of Being Linear" is a 2007 GPU Gems 3 article by Larry Gritz and Eugene d'Eon offering a short and evergreen reference guide on the how and why of gamma correction and sRGB https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch24.html …pic.twitter.com/QKrYPTMRmx
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Video is from a prototype by Tactual Labs, who partially sponsored the creation of this resource. https://www.tactuallabs.com/
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MorphUI is a literature index at the intersection of material science and human-computer interaction. The project draws attention to shape-shifting and sensor-aware meta-materials as a new frontier in physical interaction design http://morphui.com/ pic.twitter.com/0cTgpu8Txi
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AMD recently open-sourced FEMFX, a realtime soft-body physics engine that employs a multi-core CPU finite element method (FEM) solver. The project consists of a C++ core library and UE4 plugin demoing its capabilities in bending, warping, and fracturing https://github.com/GPUOpen-Effects/FEMFX …pic.twitter.com/e9DdigDwKC
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Mean Squared Error proslijedio/la je Tweet
Alert! Peak computer graphics simulation is this new paper from SIGGRAPH Asia on baking bread, cookies, and pancakes. Delicious. https://www.math.ucla.edu/~myding/papers/baking_paper_final.pdf …pic.twitter.com/pjddNQqolDHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
LabSound is a C++14 graph-based audio engine derived from the WebAudio specification. The engine is packaged as a static library to support many app types: games, music visualizers, live coding environments, VST plugins, editing & sequencing apps + morehttps://github.com/LabSound/LabSound …
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SAF is an advanced open-source framework for computational audio with spatial sources. SAF includes accelerated algorithms for high-order ambisonics (HOA), vector-based amplitude panning (VBAP), and HRIR/HRTF utilities https://github.com/leomccormack/Spatial_Audio_Framework …pic.twitter.com/fujnUTqEm2
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Q by Cycfi Research is an open-source C++11 DSP library for audio and midi-rate signals, ideal for lightweight prototyping. Q offers features such as fft, peak/pitch detectors, basic filters, envelope generators, oscillators, and more https://github.com/cycfi/Q pic.twitter.com/H0d7SdMbvw
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