Mean Squared Error

@non_manifold

~5 tweets per week on 3D graphics & geometry, computer vision, and HCI/AR/VR through research papers, github repositories, & articles. Curated by

San Francisco, CA
Vrijeme pridruživanja: prosinac 2018.

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  1. 28. sij

    Spärkle by Thibault Coppex is an open-source simulator useful as a reference for implementing GPU/compute accelerated particle systems, inspired by SIGGRAPH research documented by Square Enix for their 2012 tech demo Agni's Philosophy

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  2. 22. sij

    Computational mathematician Roman Poya created an open-source C++ library for approximate and vectorized math functions, including fast version of trig functions like sin, cos, and tan

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  3. 17. sij

    "The Hitchhiker's Guide to Digital Colour" is a light-hearted (and occasionally foul mouthed) introduction to understanding digital color reproduction, diving into topics like chromaticity and perceptually uniform color spaces

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  4. 16. sij

    Lenia is an open-source computational system by Bert Chan () implementing a complex cellular automata capable of exhibiting a diverse range of autonomous patterns resembling microscopic organisms

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  5. 15. sij

    Julien Guertault () provides a literature review on commonly-cited resources for physically based rendering (realtime & offline), inclusive of references on multiple sub-topics including energy conservation, multiple scattering, area lights, and more

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  6. 14. sij

    PatchMatch is a 2009 algorithm by Connelly Browns et al, widely known as the tech behind Photoshop's Content Aware Fill tool (alongside other uses in computer vision and image editing). NanoPM is a single-header C++ impl by GitHub user Unclearness

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  7. 13. sij

    In 2018, the Eurographics Symposium on Geometry Processing (SGP) presented a graduate-level lecture series hosted by co-located speakers, including talks on conformal geometry, 2D/3D registration, shape deformation, optimal transport, and more

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  8. 9. sij

    Cortex is a cross-app (e.g. Maya, Houdini, Nuke) framework for VFX-oriented computation, rendering, and file I/O, consisting of C++ and Python libraries. Additionally, Cortex is the core of open-source VFX environment Gaffer

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  9. 8. sij

    UC Davis professor Oliver Kreylos () documents his process crafting a robust monocular 3D glowing ball tracker, based on his older video showing impressive results using the Sony PlayStation Move controller

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  10. 7. sij

    `ogt_vox.h` is a single-header, open-source C++ library by for reading, writing, and merging MagicaVoxel's () vox file format (image background by voxel artist )

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  11. 6. sij

    "Introduction to Applied Linear Algebra – Vectors, Matrices, and Least Squares" is an open-access book. A departure from typical math textbooks, it guides the reader through practical use-cases and assumes limited prior exposure to linalg

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  12. 19. pro 2019.

    "Designing A New Input Modality" is an Oculus Connect 6 presentation by Jenny Spurlock & Jonathan Ravasz () that details much of the interaction design research behind the recently-released hand tracking feature on Oculus Quest

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  13. 18. pro 2019.

    "The Importance of Being Linear" is a 2007 GPU Gems 3 article by Larry Gritz and Eugene d'Eon offering a short and evergreen reference guide on the how and why of gamma correction and sRGB

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  14. 17. pro 2019.

    Video is from a prototype by Tactual Labs, who partially sponsored the creation of this resource.

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  15. 17. pro 2019.

    MorphUI is a literature index at the intersection of material science and human-computer interaction. The project draws attention to shape-shifting and sensor-aware meta-materials as a new frontier in physical interaction design

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  16. 16. pro 2019.

    AMD recently open-sourced FEMFX, a realtime soft-body physics engine that employs a multi-core CPU finite element method (FEM) solver. The project consists of a C++ core library and UE4 plugin demoing its capabilities in bending, warping, and fracturing

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  17. proslijedio/la je Tweet
    12. stu 2019.

    🍪Alert! Peak computer graphics simulation is this new paper from SIGGRAPH Asia on baking bread, cookies, and pancakes. Delicious.

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  18. 6. stu 2019.

    LabSound is a C++14 graph-based audio engine derived from the WebAudio specification. The engine is packaged as a static library to support many app types: games, music visualizers, live coding environments, VST plugins, editing & sequencing apps + more

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  19. 5. stu 2019.

    SAF is an advanced open-source framework for computational audio with spatial sources. SAF includes accelerated algorithms for high-order ambisonics (HOA), vector-based amplitude panning (VBAP), and HRIR/HRTF utilities

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  20. 4. stu 2019.

    Q by Cycfi Research is an open-source C++11 DSP library for audio and midi-rate signals, ideal for lightweight prototyping. Q offers features such as fft, peak/pitch detectors, basic filters, envelope generators, oscillators, and more

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