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Nimso Ny
Nimso Ny
Nimso Ny
@nimSony

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Nimso Ny

@nimSony

I'm a Gamer... Game Developer... Graphic Designer... 3D Animator... Mathematician... Tutorial Maker... Guitarist... Pianist... Dancer... Erm... Anything else?

United Kingdom
YouTube.com/nimSony
Joined January 2013

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    Nimso Ny‏ @nimSony 20 Sep 2018

    After about a week of work, I have made one of the most beautiful Rom Hacks of Super Mario 64 ever! The screenshots with Mario are actually In-Game!pic.twitter.com/5WcZhnd658

    5:33 PM - 20 Sep 2018
    • 1,017 Retweets
    • 4,941 Likes
    • supermegakosta EshO (commissions open (forever n ever)) vicente-jm125 Princess Christy Carltitoo Club Penguin Legends Josh Huffman 🐑 Bakes Vapor
    167 replies 1,017 retweets 4,941 likes
      1. New conversation
      2. GlitchyPSI‏ @GlitchyPSI 21 Sep 2018
        Replying to @nimSony

        it's considered cheating to alter the texture work of a game using video plugins and calling it a romhack

        11 replies 1 retweet 31 likes
      3. Nimso Ny‏ @nimSony 21 Sep 2018
        Replying to @GlitchyPSI

        Fair enough, this is a mod either way. The level was designed specifically for the hires textures. I build the whole castle and grounds so that part is a Rom Hack anyways. There is no other way to import prerendered lighting like this.

        2 replies 3 retweets 117 likes
      4. 10 more replies
      1. This Tweet is unavailable.
      2. Nimso Ny‏ @nimSony 21 Sep 2018

        There will be a video gameplay and probably even a release. Bare in mind the textures folder is about 100MB.

        1 reply 1 retweet 40 likes
      3. 1 more reply
      1. New conversation
      2. Nimso Ny‏ @nimSony 21 Sep 2018
        Replying to @Naiant_

        And what if I said the land texture alone was rendered at 4096x4096, the castle brickwork at the same, and the 4 main towers at 2048x2048, along with the small towers and the central at separate 2048x2048 textures using a hi res texture replacement and about 3 hours rendering.

        0 replies 0 retweets 3 likes
      3. 2 more replies
      1. New conversation
      2. Friedslick6‏ @Friedslick6 23 Sep 2018
        Replying to @nimSony

        Wow, just goes to show what some decent vertex colour mapping and a texture pack can do. Does the level geometry need many more polygons to create such a soft shadow gradient?

        1 reply 1 retweet 0 likes
      3. Nimso Ny‏ @nimSony 23 Sep 2018
        Replying to @Friedslick6

        This is not vertex colours, the lighting is entirely baked in textures. For vertex colour it would have to have thousands more polygons, which is just bad by design.

        1 reply 0 retweets 0 likes
      4. 2 more replies
      1. New conversation
      2. Nova‏ @Marionova64 21 Sep 2018
        Replying to @nimSony

        Everyone in this comments section needs to calm down. In short, this is not possible within the actual Super Mario 64 rom. This is not a rom hack (at least not the lighting and textures and whatnot) and cannot be played with a normal video plugin. Yes, he said rom hack. (1/2)

        1 reply 1 retweet 17 likes
      3. Nova‏ @Marionova64 21 Sep 2018
        Replying to @Marionova64 @nimSony

        but, it was probably an honest mistake. Yes, calling it "one of the most beautiful rom hacks ever" is kind of misleading and wrong, you don't have to get all pissy about it. It still looks nice even though it's not an actual rom hack, but hasn't been done in the past, so (2/2)

        2 replies 1 retweet 10 likes
      4. 25 more replies

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