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Thanks! I found another copy of the file, so I don't need help restoring it. But in general I think X days of history should mean that you have access to the BEFORE and AFTER versions of any change made in the last X days.https://twitter.com/DropboxSupport/status/1017490789767766017 …
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Maybe I need to write a cron script that touches all my Dropbox files every 30 days or so, so I'll always have history.https://twitter.com/niklasfrykholm/status/1017486996342624256 …
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I accidentally overwrote a >1 year old file, and just discovered this. I've been relying on
@dropbox for backups, so this is pretty scary. If I mess up this way again, I'll have to unplug all my devices from the network and hope that one of them has the old file still.https://twitter.com/niklasfrykholm/status/1017486293675040770 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
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Using preprocessor based "stretchy buffer" push with C99 designated initializers requires extra parentheses: array_push(a, ((vec2_t){.x =100, .y=100})) Commas in preprocessor arguments need to be escaped. { } does not escape commas, but ( ) does.
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Made a long and somewhat messy branch while debugging a hard problem. Then spent some time swearing about rebase conflicts and considering merging the whole mess, until I realized I could just diff against master and create a new commit from that. D'oh!
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Niklas Gray Retweeted
Part 9 of the
#marketing mini series from@runawaygray "Internal Marketing" Also, we are focusing on The Machinery and enjoying our summer break, we'll be back in September with more blogs!http://ourmachinery.com/post/marketing-mini-series-part-9-internal-marketing/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Niklas Gray Retweeted
This week's blog topic: "Making the move/rotate/scale gizmos work with any component" from
@niklasfrykholm http://ourmachinery.com/post/making-the-move-rotate-scale-gizmos-work-with-any-component/ …#gamedevpic.twitter.com/jM81GA7ZmW
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Niklas Gray Retweeted
“The Machinery Shader System. Pt 3” from
@tobias_persson is now up on the blog: http://ourmachinery.com/post/the-machinery-shader-system-part-3/ …#gamedevThanks. Twitter will use this to make your timeline better. UndoUndo -
Niklas Gray Retweeted
Part 8 of
@runawaygray's Marketing Mini Series about "Online Marketing" http://ourmachinery.com/post/marketing-mini-series-part-8-online-marketing/ … in this week's blog.Thanks. Twitter will use this to make your timeline better. UndoUndo -
Niklas Gray Retweeted
Great keynote from
@aras_p with a nice shoutout to@bitsquid /stingrayhttps://twitter.com/aras_p/status/997199895936282632 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Niklas Gray Retweeted
Our blog this week from
@niklasfrykholm "Implementing drag-and-drop in an IMGUI" http://ourmachinery.com/post/implementing-drag-and-drop-in-an-imgui/ …#gamedevpic.twitter.com/Gi1ym5cWRDThanks. Twitter will use this to make your timeline better. UndoUndo -
Niklas Gray Retweeted
Part 2 of
@tobias_persson's The Machinery Shader System is now up! http://ourmachinery.com/post/the-machinery-shader-system-part-2/ …#gamedevThanks. Twitter will use this to make your timeline better. UndoUndo -
All those trips between Moscone North and West add up.pic.twitter.com/Bef6wThfG1
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Thanks to everybody who came to our GDC meetup. Great seeing you in person. Don’t be afraid to ping us if you have any questions.
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Niklas Gray Retweeted
It's Our Machinery's 1 year anniversary! If you are at
#GDC2018 come celebrate at our first meet up today with@tobias_persson and@niklasfrykholm. They'll be at Waystone 6:30pm 992 Market St, SF.#gamedevThanks. Twitter will use this to make your timeline better. UndoUndo -
Niklas Gray Retweeted
We are taking a short blog break to focus on GDC, but we are having a meetup at
#GDC18 ! Deets are on the blog, hope to see you there: http://ourmachinery.com/post/gdc-meetup/ …#gamedevThanks. Twitter will use this to make your timeline better. UndoUndo -
Niklas Gray Retweeted
Part 7 of the Mini Marketing series from
@runawaygray “Websites”http://ourmachinery.com/post/marketing-mini-series-part-7-websites/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Niklas Gray Retweeted
“The Document Model and The Machinery” from
@niklasfrykholm on today’s blog http://ourmachinery.com/post/the-document-model-and-the-machinery/ …pic.twitter.com/gd38hzZv8U
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Niklas Gray Retweeted
We're blogging shaders this week with
@tobias_persson ! Part 1 of "The Machinery Shader System" http://ourmachinery.com/post/the-machinery-shader-system-part-1/ …#gamedevThanks. Twitter will use this to make your timeline better. UndoUndo
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