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Nicolai proslijedio/la je Tweet
Fun fact: your jet in
@JetLancerGame is canonically 16 meters long. If you convert in-game pixels/frame movement to actual speed, you'll get top speed of around 1240 km/h. Which means you can actually reach Mach 1 and break sound barrier. That's some high-speed gameplay for you.pic.twitter.com/FdtjjvMSpcHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
I've fould a cheaty way to make neat effect of moving shadows that clouds cast onto terrain. Yes it's still Game Maker. No, the whole scene is still technically unlit. Also check out new fast travel UI that
@nicolaigd made it's TOO GOOD#lowpoly#pixelart#screenshotsaturdaypic.twitter.com/ChjBRbAXaEHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
A punk/post-hardcore track we made for upcoming
@JetLancerGame Perfect for blasting through giant mechanical enemies at ludicrous speeds. Game is made by the very talented@WhyNotArtDump and@nicolaigd Published by the wonder people at@ArmorGameStudio#gamedev#indiegamepic.twitter.com/Uyxefooc0UPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
real time point lights with a continuous indirect lighting solver. this does one indirect bounce per frame
@60hz, and these converge on the infinite bounce solution (it gets pretty close after 10 bounces or so)pic.twitter.com/3PYLtl0BugPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I should mention that the idea for this was heavily inspired by
@lorenschmidt's latest work, and that my attempt doesn't compare at all to the magic they are doing!Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
So, this method is not actually that useful for real-time lighting - but it's cool to watch ¯\_(ツ)_/¯
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The last step is an added gaussian blur that continuously blurs the permanent light surface to create a smoother effect. Unfortunately, these processes are not easily reversible, so you can't remove a light source once it has been placed.
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It works by emitting thousands of particles that get reflected off the various surfaces. These particles kind of simulate simplified photons. After each iteration of the light propagation, the particles get drawn to a permanent surface.
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Today I did a light propagation experiment in
#GameMaker. It probably won't be used for anything but it was a super fun challenge.pic.twitter.com/Uh08tRHz8FPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
Some brand new stuff for today's
#screenshotsaturday
Really happy with how this sword slash ended up looking and feeling in-game.
#indiedev#pixelartpic.twitter.com/8lB1zD77PeHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
AI Dungeon 2 is done!
This has been the product of hundreds of hours, but it's been completely worth it. AI Dungeon 2 is a first of it's kind completely AI generated text adventure that allows you to enter any action you can imagine.
Play it here:http://aidungeon.io Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
Here is a gif showing how the pixel art lighting looks when the light source moves. This is the best one.pic.twitter.com/7Jwh83KSXV
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Nicolai proslijedio/la je Tweet
@nicolaigd did such a great job polishing dash module mechanics. Now you can chain multiple successful hits, although you're still limited by engine heat gauge.#screenshotsaturday#indiedev#pixelartpic.twitter.com/OdlD3K4pKdHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
Death catches up to you fast! Luckily there are some things that carry over from one run to the next!
#Revita |#screenshotsaturday |#GameMaker |#pixelartpic.twitter.com/2PLM39uBLaPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
Something new for this
#screenshotsaturday. After@Fat_Bard sent me first demo for this track, I knew I have to make an opening cutscene for Jet Lancer. Audio on
BTW you can wishlist the game here if you haven't yet: https://store.steampowered.com/app/913060/Jet_Lancer/ …pic.twitter.com/0FqTM8n7JhPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
If everything goes well, we should be able to staff our small team & scale our studio by the end of the year. We need incredible animators, realistic pixel artists & 3D artists to join us in London & help ship The Last Night. Interested?
let us know!
DM or hello@oddtales.netpic.twitter.com/8NjVDT3k9YHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je Tweet
coding special effects: a thread! i wanna talk about some ideas when coding effects and particles for your games, and things that i personally find make them more aesthetically pleasing. i want to specifically focus on randomness, which i think is misused a lot. let’s go!
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I felt like making some explosions on a quiet wednesday
#gamemaker#gamedevpic.twitter.com/rCwCfVA31YHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nicolai proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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The man himself encouraged me to post this publicly. No reason to follow me though, this is his art not mine ;)
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