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Nick Baker
@nicky_bakes
Art Generalist for games, with focus on Level Design and Environment Art. I also program. RIT '23 (he/him)
artstation.com/nickybakesBorn May 31Joined February 2016

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Here are close ups of each. I'm really proud of the halftone shading style I went for!
Illustration of Daisy connivingly looking at an Elephant Apple power up from Super Mario Bros Wonder.
Illustration of Elephant Daisy pulling a green pipe out of the ground. Remnants of the pipe remain in the ground with water shooting out.
Illustration of Elephant Daisy looking back at the viewer with her right bicep flexed.
Illustration of Elephant Daisy grabbing Luigi with one hand and yelling "he's mine!" with hearts around the text.
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Elemental was pretty good! I like the visual designs, lots of great gags with the different elements, and the story was not what I expected from the trailers but was nice and heartfelt. Great job to the team behind it!
Hey how come documentation of Netcode for GameObjects is still unfinished? Trying to find what exactly this bool means on this NetworkManager callback and this callback is listed no where in docs. Is this kind of stuff planned to be documented at some point?
Code from Unity that points out the event called OnClientStopped and its unlabeled bool parameter.
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As I exit outside and breathe in the polluted air, the echoes of her voice continue to haunt me. “Please place your item in the bagging area. Please follow the instructions on the pin pad. Please remove all items from the bagging area. Please wait, help is on the way.”
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Game idea: RPG where you can either buy items at a supermarket or a local shop. The prices are cheaper at the supermarket but their profit goes into powering up the final boss. Do you go for short term convenience or plan for the long term?
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Walking up to the minimum wage teenage cashier at a local ice cream shop while wearing a monopoly man outfit claiming that I’d like to “purchase your company.”
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