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Prikvačeni tweet
The hardest problem in computer science is fighting the urge to solve a different, more interesting problem than the one at hand.
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Nick Lockwood proslijedio/la je Tweet
Tfw when you can't be poet laureate because you are in fact two lesbians in a trenchcoat.https://twitter.com/ConversationUK/status/1224249939024400385 …
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Nick Lockwood proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Nick Lockwood proslijedio/la je Tweet
Cool Take
When we lost visual richness in software, we lost a requirement to think about design with regards to how it looks. Everyone loved to parrot Steve Jobs’ famous quote “Design is how it works,” but what he said was much more nuanced.
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Nick Lockwood proslijedio/la je Tweet
Doom 3 had the best pinky. I'll die on this hill.https://twitter.com/Psychic_Driving/status/1224152201377001474 …
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Nick Lockwood proslijedio/la je Tweet
Someone showed me this 89° angle last night, and if my brain had to suffer from looking at this picture then so does yourspic.twitter.com/1l9FDrAVUR
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Nick Lockwood proslijedio/la je Tweet
Improbawall by 3D Designer Matt Taylor https://www.instagram.com/emty01/ pic.twitter.com/sszDIeUJta
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Nick Lockwood proslijedio/la je Tweet
The syntax of programming language is still a big barrier for adoption. I propose a solution I’ve never seen before:http://skiplang.com/blog/2017/11/20/fixing-the-syntax-barrier.html …
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Nick Lockwood proslijedio/la je Tweet
Retro Rampage part 13 is now available: https://github.com/nicklockwood/RetroRampage/blob/master/Tutorial/Part13.md … Retro Rampage is a tutorial series that teaches you how to write a Wolfenstein 3D-like shooter from scratch in Swift using only the standard library (and a little bit of UIKit). Part 13 is all about sound effects.
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This is the set, in case you're wondering: https://www.youtube.com/watch?v=LIFVPqnOuL4 … Look how happy that dad looks, playing with his toy (while his kids are locked in the basement, presumably).
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Nick Lockwood proslijedio/la je Tweet
People talk about writing 80s games as if it were all about big pixels and few colors, but it was also about: * Having no *multiplication*. You could emulate this, but just a handful per frame in a 60Hz game
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Nick Lockwood proslijedio/la je Tweet
every programming language is bad and my favorite one is the one where I'm most familiar with the ways it is bad
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Nick Lockwood proslijedio/la je Tweet
#pico8 c=circfill::_::cls(9)q=rnd c(64,64,30,7)srand()for i=0,70 do x=flr(q(148)-t()*(8+q(8)))%148-10y=32+q(64)r=5+q(5)for j=0,1 do c(x+.5+j*(x-64)/30,y+j,r,15-j*11)end end for i=0,999 do x=(i-t()*8)%128y=q(128)u=x*.5+32v=y*.5+32 if(pget(u,v)==7)line(x,y,u,v,7) end flip()goto _pic.twitter.com/j9rYXqT0tHHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Retro Rampage part 13 is now available: https://github.com/nicklockwood/RetroRampage/blob/master/Tutorial/Part13.md … Retro Rampage is a tutorial series that teaches you how to write a Wolfenstein 3D-like shooter from scratch in Swift using only the standard library (and a little bit of UIKit). Part 13 is all about sound effects.
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Nick Lockwood proslijedio/la je Tweet
Swift Talk 188: Retro Rampage — Line Drawing
This week, @nicklockwood helps transform our game view into a first-person perspective. To determine the player's field of view, we implement a line drawing algorithm to visualize the direction they face. https://talk.objc.io/episodes/S01E188-line-drawing …pic.twitter.com/XW6Kvqb1rJSwift Talk 188: Retro Rampage — Line DrawingWe introduce player direction and implement a line drawing algorithm to visualize it.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
"Here lies Nicholas Lockwood. He never finished anyth"
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In case it wasn't clear, this tweet is autobiographicalhttps://twitter.com/nicklockwood/status/766169441453375488 …
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Nick Lockwood proslijedio/la je Tweet
#CoreDecay has an in-game setting for how much "pixelation" you would like the game to have - if you want that truly retro look, or need better performance on mobile, you can take it pretty far!
(the CA can also be turned on or off
)
#gamedev#indiedev#madewithunitypic.twitter.com/DwU1WU3wpU
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Nick Lockwood proslijedio/la je Tweet
I’d add that if nil and empty have different meanings for your case, it’s clearer in intent to create a dedicated enum with clear semantic. Typical example: enum LoadingState<T> { case notLoaded case loaded(T) } var books: LoadingState<[Book]>
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Nick Lockwood proslijedio/la je Tweet
#SwiftTip: Avoiding Degenerate Optional Values Avoid designing your code with `Optional` collections and booleans. Otherwise, you will run into a degenerate case, where it is unclear what does "nothing" mean. Is it an empty array or `nil` array; is it `false` or `nil`?pic.twitter.com/DY1WPlIRne
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