Recursive subdivision is not the best way to flatten quadratic Béziers to polylines. Here's a better way: https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html … . Hopefully catnip for my followers who are really into 2D graphics and math.
-
Prikaži ovu nit
Odgovor korisniku/ci @raphlinus
Interesting! One thing to note with these adaptative flattening techniques is that if you don't consistently flatten in the same direction (say, top to bottom) you can get unexpected cracks between adjacent paths. Easy to address in most cases but worth keeping in mind!
09:33 - 24. pro 2019.
0 replies
0 proslijeđenih tweetova
3 korisnika označavaju da im se sviđa
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.