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  1. proslijedio/la je Tweet
    1. velj

    dev log #9 - refocus get your luxe 2019 progress report on editors, engine, modules and existential musings right here. p.s keep telling your friends about luxe, and join the discord

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  2. proslijedio/la je Tweet
    2. velj

    A small prototype: I generated a tile-able liquid-mesh with and move several instances of it along an spline in . More details in my -thread:

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  3. proslijedio/la je Tweet

    Good news, everybody! We have started work on a much-requested feature: an open-source Vulkan driver! Find out more and meet the 'first triangle' in 's latest blog post

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  4. proslijedio/la je Tweet
    29. sij

    Game AI Pro 3 is now available for FREE at 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!

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  5. proslijedio/la je Tweet
    29. sij

    The power of Soft Blend in Dreams! What an amazing function.

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  6. proslijedio/la je Tweet
    28. sij

    Seeing color banding in quite a few recent games. So, here's a new blog post on color banding: what it is, why it exists, and what to do about it. Also, some Bob Ross references. Working code sample included and posted on GitHub.

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  7. proslijedio/la je Tweet
    28. sij

    Huge thanks to s3bk for porting Pathfinder to Web Assembly!

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  8. proslijedio/la je Tweet
    27. sij
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  9. proslijedio/la je Tweet
    27. sij
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  10. proslijedio/la je Tweet
    26. sij

    Good practices are easy to come by, tune in for Vulkan Bad Practices: A short post to rant for no particular reason!

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  11. proslijedio/la je Tweet
    25. sij

    GNOME rockstar published a blog entry today outlining the work on GtkSourceView for the huge and exciting new GTK 4 release:

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  12. proslijedio/la je Tweet
    22. sij

    The Heretic is our newest short film created with Unity. After debuting its first part at GDC 2019, the completed short is now available to watch in its entirety! 🎉 Check it out now:

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  13. proslijedio/la je Tweet
    23. sij

    Arseny's () post "Learning from data" about vertex cache optimization/compression tuning is great.

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  14. proslijedio/la je Tweet
    21. sij

    I made a detailed infographic to illustrate what is happening to your Windows laptop when you leave it for a while and the fans start going crazy:

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  15. proslijedio/la je Tweet
    21. sij

    Ludeon Studios, developer of RimWorld, is looking for game developers! - All remote - Zero crunch - Stable company - Games people love Take a look at the full info page:

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  16. proslijedio/la je Tweet
    21. sij

    You shouldn't use any C language pattern in Rust. Any C-ism would be an idiomatic earthquake. 🥁

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  17. proslijedio/la je Tweet
    16. sij

    Recently I worked on porting a open source geometric constraint solver from C# to C++ in order to make it easily usable from other applications such as , or . I have written a little about my motivation in this blogpost:

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  18. proslijedio/la je Tweet
    16. sij

    Another hand-drawn rendering experiment! This time, some leaves!

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  19. proslijedio/la je Tweet
    17. sij

    Just finished the breakdown post about the lava shader! Code with comments and some textures included in the post :D Read it here >>

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  20. proslijedio/la je Tweet
    15. sij

    RenderDoc v1.6 is out now, including support for the just-released Vulkan 1.2! Full release notes on github: Download packages & installers on the RenderDoc builds page:

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