Nekete

@nekete

Just a person that likes to code and other things

Spain
Vrijeme pridruživanja: veljača 2009.

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  1. Prikvačeni tweet
    6. stu 2019.

    After some work, here is the video of the contest game "A FAIRY WITHOUT WINGS" Thanks and for your help 😃

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  2. proslijedio/la je Tweet
    2. velj

    Updated MegaWiFi main repository (with all the other repos as submodules) for 1.0 release:

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  3. 1. velj
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  4. proslijedio/la je Tweet
    30. sij

    I feel so lucky to have all of your guys' 9k hugs of support! ❤️ I'd love nothing more than to send one random winner a bag full of CARB GOODIES. You can enter 2x by liking and/or retweeting this post. Winner chosen Feb 1st 9pm PST. Non-followers and international people allowed!

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  5. proslijedio/la je Tweet
    1. velj

    Pequeña prueba de concepto, cargar ficheros .ROM a la RAM del , vía WIFI, usando , unos 16KB/s, Mola?

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  6. proslijedio/la je Tweet
    30. sij

    Muy ilusionado de participar como en la primera edición de junto a ! Hablaremos de cómo mejorar la calidad de nuestro código gracias a los patrones de diseño. Evento totalmente solidario destinado a . Nos vemos el 21 de Abril!

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  7. proslijedio/la je Tweet
    30. sij

    Alberto González: Artist, composer, and designer. An interesting story on creating music all the way from Altered Beast on MSX, up to Asterix & Obelix for the SNES. See some design docs, prototype roms, and rock out to some awesome tunes! by

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  8. proslijedio/la je Tweet
    29. sij

    A todos los que os sorprende y molesta que Avast recoja vuestro historial de navegación y actividad en la web, Microsoft recoge esos datos multiplicado por 100. Echad un vistazo a todo lo que recopilan con la configuración por defecto:

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  9. proslijedio/la je Tweet
    26. sij
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  10. proslijedio/la je Tweet
    26. sij

    Made a little GB ROM demo that uses DATA_TRN on the Super Game Boy to upload a small 65816 program into SNES RAM and execute it. Here is a recording from a Super Game Boy 2. It uses my high-level assembly language Wiz to do both the GB and SNES parts.

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  11. proslijedio/la je Tweet

    Sometimes you need to change your tools. So, bye bye Code::Blocks and welcome from which is a great editor. Now I can work with the in a very comfortable and faster way on .

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  12. proslijedio/la je Tweet
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  13. proslijedio/la je Tweet

    It’s the overture to a BRAND NEW adventure! To celebrate 1,000 followers, we are proud to FINALLY present to everyone a sneak peek at the opening Zone for the NEW Sonic Legends; Sonic Overture’s very own Sunrise Gate Zone!

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  14. proslijedio/la je Tweet
    23. sij
    Odgovor korisnicima i sljedećem broju korisnika:
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  15. proslijedio/la je Tweet
    21. sij

    Temtem early access is available now! 🌐 Massively multiplayer 📚 Fully-fledged story campaign 👥 Real co-op 💢 Rng-free and competitive focused battles 💃 Player customization 💼 Trading 🔹 Buy on Steam: 🔸 Buy on Humble Store:

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  16. proslijedio/la je Tweet
    22. sij

    4 días después los sistemas del Hospital de Torrejón siguen todavía inutilizados

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  17. proslijedio/la je Tweet
    21. sij

    ¿Te gustaría asistir a la ? Sorteamos una entrada para ir la tercera edición de este 🙌 ✅ Síguenos en Twitter ✅ Comparte este post ¡Listo! El 22 de enero avisaremos al ganador por mensaje privado 👏 📅 1 de febrero | Madrid 📌

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  18. proslijedio/la je Tweet
    20. sij

    We're shifting and genre. We're mostly leaving the genre to develop games! We'll take sometime to build our own tools so in the meanwhile we're open for commissions. We can build games for you, reeskin ours or consulting your own projects. Please RT!

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  19. proslijedio/la je Tweet
    19. sij

    We have just released the unreleased SNES game, Cooly Skunk over at Gaming Alexandria. You can find the ROM download the end of the page. Enjoy!

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  20. proslijedio/la je Tweet
    19. sij

    Para los que no pudimos asistir a la , una nueva oportunidad de escuchar a dos cracks de la talla de y el 23 de enero!! Gracias a

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  21. proslijedio/la je Tweet
    16. sij

    HI-SCORES!!! Abro hilo de básicos a tener en cuenta para crear un sistema de puntos atractivo en un juego tipo arcade. Nota: esto es para quien lo necesite, y aunque sea tu caso, no te quedes solo en lo que voy a poner, que esto es toda una ciencia y yo mismo soy un aprendiz

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