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Neil Trevett Retweeted
Vulkan Hardware Capability Viewer 1.8 released
@VulkanAPI, download available at https://vulkan.gpuinfo.org/download.php . Adds support for VK_EXT_inline_uniform_block, VK_KHR_vulkan_memory_model, VK_EXT_vertex_attribute_divisor Extended features and props are now listed on the extension tab.pic.twitter.com/90mFW2KF15
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Neil Trevett Retweeted
managed to get through the vulkan tutorial triangle in ~320 lines of code (thanks to vulkanhpp). thanks to
@SaschaWillems2@VulkanAPI@LunarGInc@thekhronosgroup@neilt3d@grahamsellers@Overv@ekzuzypic.twitter.com/C6wAb9B3vF
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Neil Trevett Retweeted
Annotated visualization of hand anatomy using
#xeogl - http://xeogl.org/examples/#importing_gltf_Nerves …#WebGL#glTFpic.twitter.com/KFHCfzhNxlThanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
It's my pleasure to announce our second
@thekhronosgroup Munich Meetup speaker: The one and only@gwihlidal from@seed will talk about how they brought Halcyon to@VulkanAPI! Please RSVP now: https://www.meetup.com/Khronos-Munich-Meetup/events/253941541/ … and if you did but can't come, please free up room for others.Thanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
"LPGPU2 Consortium announces tool-suite with profiling for SYCL" http://lpgpu.org/wp/publications/press-release-2/ …
#graphicsprogrammingThanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
●.
@VulkanAPI has just become the world’s first graphics API with a formal memory model. Find out why it’s needed:https://www.khronos.org/blog/vulkan-has-just-become-the-worlds-first-graphics-api-with-a-formal-memory-model.-so-what-is-a-memory-model-and-why-should-i-care …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
Halcyon (
@SEED's R&D engine) now runs well on@VulkanAPI (raster only, currently), including a lot of advanced features & techniques. There are performance deltas on both CPU & GPU to improve on (our stuff, compilers, and Vulkan itself), but it's looking good; more details later!pic.twitter.com/pJBlisuFQ7
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Neil Trevett Retweeted
As promised, here's "
@glTF3D and Construction - Part 2: 3D for Everyone", about why glTF is going to be the way to unleash BIM and 3D models to all involved in construction: https://constructingdata.wordpress.com/2018/09/08/gltf-and-construction-part-2-3d-for-everyone/ …#ukbimcrew#glTF#openbimThanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
Adding some glTF extension support to my VSCode plugin. Screenshot here shows the draft WebGL extension schema being compared against a document.pic.twitter.com/q6J3OIrhOg
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Neil Trevett Retweeted
Sneak preview of morph target support in COLLADA2GLTF: https://github.com/KhronosGroup/COLLADA2GLTF/pull/206 …
@glTF3Dpic.twitter.com/XpabYGUWOqThanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
@glTF3D support in@babylonjs sandbox now has initial support for glTF validator!pic.twitter.com/Hs9RS8zXE8
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Neil Trevett Retweeted
Updated my C++
@VulkanAPI examples to the latest@ocornut ImGui. Also took this as an opportunity to redo and simplify the whole ImGui integration, so I could finally remove some of the nasty workarounds I had to do for e.g. sub passes :)https://github.com/SaschaWillems/Vulkan …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
I'm still rewriting the system code for Wicked Engine. The new entity-component system is already more robust, stable, and faster than the old object-oriented code, while still easy to use. Bonus: even more gltf models are working now. :)pic.twitter.com/g8KHCM9TYF
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Neil Trevett Retweeted
Quick poll: anyone using
@glTF3D texture transforms (offset/rotate/scale) yet, or have use cases where you plan to? //#webgl#webvr#threejs#IndieGameDevShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
glTF support as been improved in
#SubstancePainter: you can import and apply the textures automatically when loading in a glTF mesh - Just give it a try by downloading a mesh from@Sketchfab! http://bit.ly/2AACMvW pic.twitter.com/EPeBGu545l
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Neil Trevett Retweeted
Export your Creature Animations into GLTF for the Upcoming Update! Here is the fox exported out to GLTF playing in Godot Engine 3!

@godotengine#gamedev#IndieGameDev@screensaturbot#2d#animation#gltfpic.twitter.com/IdRlqRrOKkThanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
The PasGLTF viewer now also has an optional switchable skeleton visualization feature, which can be also useful for debugging purposes of GLTF models in some situations.
@glTF3Dpic.twitter.com/CoWDpyoxiBShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
Making open standards safe for automotive -
@codeplaysoft discussing the Khronos Safety Critical Advisory Forumhttps://www.khronos.org/events/aesin-conference-2018 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
It's been a while since my last post but here is my new mini series on the
@glTF3D file format and how it relates to the construction industry, beginning with Part 1: The Secrets of the Cloud. Enjoy!#ukbimcrew#glTF#Construction#IFChttps://constructingdata.wordpress.com/2018/09/07/gltf-and-construction-part-1-secrets-of-the-cloud/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Neil Trevett Retweeted
#ARKit QuickLook running from Safari on iOS12 with semi-realtime reflections is unbelievably good. Source models are@glTF3D files converted to USDZ with https://github.com/TimvanScherpenzeel/gltf-to-usdz/ … Can’t wait to do some#dataviz with this tech.pic.twitter.com/QKejdedKsM
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