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necrosofty's profile
brandon sheffield
brandon sheffield
brandon sheffield
@necrosofty

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brandon sheffield

@necrosofty

@necrosoftgames director! Gunhouse! Oh, Deer! Gunsport! Writer/researcher samsho collection, Street Fighter 30th, SNK 40th. Also @insertcredit

Oakland, CA
necrosoftgames.com
Joined August 2010

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    brandon sheffield‏ @necrosofty May 26

    So, it has finally been announced! Samurai Shodown V Perfect, a game that has gone unreleased for 15 years, is included in the upcoming Samurai Shodown collection from @SNKPofficial. In this thread I'll share with you how this game got saved after so long!https://www.youtube.com/watch?v=d02OqwH-Q5E …

    7:39 PM - 26 May 2020
    • 750 Retweets
    • 1,432 Likes
    • Hellzelbel Andy Iyane Agossah ⚡⚡ Paul Acevedo Feromount Brawler game Zabuyaki Edgar Markov Daxaber DANGLE ZONE
    49 replies 750 retweets 1,432 likes
      1. New conversation
      2. brandon sheffield‏ @necrosofty May 26

        First, what is SSV Perfect? It's largely a rebalance of V Special, fixing issues that caused problems in tournaments, a new title screen, and other minor tweaks. The BIG change is new story for every character, a couple new mid-game scenes, and a joke that took 15 years to tell.

        5 replies 64 retweets 213 likes
        Show this thread
      3. brandon sheffield‏ @necrosofty May 26

        This game was made not too long after V Special, with a skeleton crew, but with the involvement of SSV director Takaya. Perfect was done on request from Yuki Enterprise, who was managing development, while the team was already working on SSVI. But nobody told SNK about it.

        1 reply 24 retweets 153 likes
        Show this thread
      4. brandon sheffield‏ @necrosofty May 26

        The newly formed Playmore (aka SNK) hadn't been told this game was being made. In fact, they found out when the game was in location test in one single location. SNK found out and got the game pulled from play within a couple hours!

        1 reply 18 retweets 129 likes
        Show this thread
      5. brandon sheffield‏ @necrosofty May 26

        This location test is the source of the infamous "red logo version" you see in a couple blurry photos on the net. The game was pulled from location test so fast that the director Takaya didn't even have time to get to the site to watch people play before it was pulled.

        1 reply 18 retweets 121 likes
        Show this thread
      6. brandon sheffield‏ @necrosofty May 26

        Fast forward to early 2019 & I'm interviewing Takaya for the collection alongside @adamA_0330 from SNK. We ask... do you remember this version? He says yes, and tells us the story. We ask... any chance you still have the code He looks at SNK... you're not supposed to keep stuff.

        2 replies 19 retweets 128 likes
        Show this thread
      7. brandon sheffield‏ @necrosofty May 26

        Adam says, "please, if you have anything, we want to publish it." He says he'll look. I pester him for days (lol) and eventually he comes back saying there's no code, but he has a ROM. He can confirm it's the finished version. By the way, this game was FINISHED, just unreleased.

        2 replies 29 retweets 161 likes
        Show this thread
      8. brandon sheffield‏ @necrosofty May 26

        We get the rom. We check it out. It runs. It's got the new story. It's got the new title screen, changed to Mizuki's background because Takaya likes that character a lot. It was the legendary lost game, complete and ready to go.

        3 replies 17 retweets 145 likes
        Show this thread
      9. brandon sheffield‏ @necrosofty May 26

        But that's not all! Though there was a lot of fighting to get it there, and I had a 48 hour window in which to do it, we managed to translate the story into English. The rom was Japanese only, but since the data was largely the same as Special, we were able to reuse the fonts.

        2 replies 21 retweets 155 likes
        Show this thread
      10. brandon sheffield‏ @necrosofty May 26

        So not only do you get the story, you get it in English. Apologies if it's not the most elegant translation, but again, I had 48 hours! Regardless, thanks to the efforts of the team, it's running perfectly, and it's playable online, something that never would've happened in 2005!

        7 replies 26 retweets 226 likes
        Show this thread
      11. brandon sheffield‏ @necrosofty May 26

        It's amazing to be able to find the game, preserve it, translate it, and present it to everyone intact, as intended. This is the final true Neo Geo release, in 2020 - there was an MVS cart made and everything, now lost. Thanks to Takaya, Other Ocean, and SNK for making it happen.

        2 replies 42 retweets 193 likes
        Show this thread
      12. brandon sheffield‏ @necrosofty May 26

        Sadly, the designer who wrote all the new story, after working on SSV, V Special, V Perfect, and IV, passed away in the intervening years, and never got to see V Perfect get released. His name is Touru Sakurai, and the release of this game is dedicated to his honor.

        8 replies 72 retweets 302 likes
        Show this thread
      13. brandon sheffield‏ @necrosofty May 26

        (to everyone asking about rebalances, what Takaya could remember was changed was very small, and more akin to bug fixes, so don't get too excited about that element. sorry to confuse folks!)

        3 replies 21 retweets 113 likes
        Show this thread
      14. brandon sheffield‏ @necrosofty May 26

        Oh crap, I forgot to tell you the 15 year joke! The joke was, in the new story, it's strongly hinted that Hazuki Kazama, sister to Kazuki and Sogetsu, would debut in the next game. They wrote this because fans kept asking for her to be in there, she was a real favorite.

        2 replies 29 retweets 134 likes
        Show this thread
      15. brandon sheffield‏ @necrosofty May 26

        So they put this hint, "a brother, next time I'll join you" kind of thing, to rile the fans up. Meanwhile they were already finishing VI knowing full well she was not going to be in it. So it was a big bait and switch they were going to pull, but the reveal is 15 years too late!

        2 replies 18 retweets 125 likes
        Show this thread
      16. brandon sheffield‏ @necrosofty May 26

        brandon sheffield Retweeted brandon sheffield

        If you like stories like this, please check out my other SNK discovery thread: https://twitter.com/necrosofty/status/1059920412723855360 … And follow the dang Insert Credit podcast on whatever service you use. I tell dev stories occasionally, but mostly it's a fun pseudo quiz/talk show: https://www.patreon.com/insertcredit 

        brandon sheffield added,

        brandon sheffield @necrosofty
        As the SNK 40th Anniversary Collection nears release, I want to talk about some of the work that went into making it. I'll share an anecdote surrounding the extremely early SNK arcade setup, Space Micon Kit. When we started working on the game, all we had was a couple fliers. pic.twitter.com/cIgLAM3BFt
        Show this thread
        1 reply 24 retweets 115 likes
        Show this thread
      17. brandon sheffield‏ @necrosofty May 26

        P.S. Thank the gods for devs saving old HDs. This was just on a musty old drive one of Takaya's staff members happened to keep! If they hadn't just decided to take it home with them, out of resentment at cancellation, pride in their work, or whatever, you'd never get to play it.

        13 replies 21 retweets 170 likes
        Show this thread
      18. brandon sheffield‏ @necrosofty May 26

        Oh, and! Everyone follow Samurai Shodown V (including Perfect) director @takaya_coucho who I didn't realize was on Twitter til just now!

        6 replies 14 retweets 81 likes
        Show this thread
      19. End of conversation

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