Just gonna clarify something here - it's fine for people to learn and discover! What bugs me is there's so many armchair developers out there telling folks to "just do x," while also being shocked by things like the standard method of making 2D games for the last 10+ years.
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A standard being presented as sensational not only shows how much of a knowledge gap there is, it also grinds me up a bit because of how much people claim to know...
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I swear they even showed this on dev streams many times as well.
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plus the 3ds version.. was in 3d with the parallax, it's kind of funny like this isn't something that was ever really hidden
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Shesez even mentioned that
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I actually had no idea the engine was 3D, I just thought it was a pretty standard 2D renderer
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article itself is pretty bad though as per usual with kotaku
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Yeah, even going back to the PlayStation that was the case. I thought there was going to be some 3d-to-2d conversion going on or something when I saw the headline.
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er, there is. It's using orthographic projection.
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Is there any particular reason people not familiar with gamedev should understand this sort of thing if they've not seen it in practice before?
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I mean, you’d think people whose job is to write about video games would be aware of such things.
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