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necrosofty's profile
brandon sheffield
brandon sheffield
brandon sheffield
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@necrosofty

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brandon sheffieldVerified account

@necrosofty

@necrosoftgames director, design/narrative/conf consultant, comic writer. Street Fighter 30th, SNK 40th, SamSho collection archaeologist. Podcast @insertcredit

Oakland, CA
necrosoftgames.com
Joined August 2010

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    brandon sheffield‏Verified account @necrosofty 29 Apr 2019

    This is a great example of absolutely nobody understanding how video games are made. A youtuber "discovered" that Shovel Knight was actually made in a 3D scene. Just like *every 2D game made in Unity.* And Kotaku UK was surprised by this "discovery." https://www.kotaku.co.uk/2019/04/29/youtuber-shows-that-shovel-knight-is-actually-3d …

    12:24 PM - 29 Apr 2019
    • 266 Retweets
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    • Corsoodualf kosuke 🐸ZENI🐸 Olive ~ 🔥🌺🔥 🍀Abounding Legacy♠️ Genderfucked Dudesmoocher razh KC 🍍 also on mastodon @bluestarultor@tech.lgbt 🌊🇺🇸
    57 replies 266 retweets 966 likes
      1. New conversation
      2. brandon sheffield‏Verified account @necrosofty 29 Apr 2019

        Just gonna clarify something here - it's fine for people to learn and discover! What bugs me is there's so many armchair developers out there telling folks to "just do x," while also being shocked by things like the standard method of making 2D games for the last 10+ years.

        4 replies 25 retweets 209 likes
        Show this thread
      3. brandon sheffield‏Verified account @necrosofty 29 Apr 2019

        A standard being presented as sensational not only shows how much of a knowledge gap there is, it also grinds me up a bit because of how much people claim to know...

        8 replies 17 retweets 142 likes
        Show this thread
      4. End of conversation
      1. Davey Sawatzky‏ @Krynis 29 Apr 2019
        Replying to @necrosofty

        I swear they even showed this on dev streams many times as well.

        0 replies 0 retweets 0 likes
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      1. New conversation
      2. autumn rain (looking for work)‏ @slitherpunk 29 Apr 2019
        Replying to @necrosofty

        plus the 3ds version.. was in 3d with the parallax, it's kind of funny like this isn't something that was ever really hidden

        1 reply 0 retweets 1 like
      3. Kyle Satwon  🆖‏ @CaptainSatwon 30 Apr 2019
        Replying to @slitherpunk @candy5hark @necrosofty

        Shesez even mentioned that

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. New conversation
      2. Landy (Follow Limit)  🎙 🐦‏ @LandyRS 29 Apr 2019
        Replying to @necrosofty @konjak

        I actually had no idea the engine was 3D, I just thought it was a pretty standard 2D renderer

        3 replies 0 retweets 9 likes
      3. Landy (Follow Limit)  🎙 🐦‏ @LandyRS 29 Apr 2019
        Replying to @LandyRS @necrosofty @konjak

        article itself is pretty bad though as per usual with kotaku

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. New conversation
      2. Andrew Borman‏ @Borman18 29 Apr 2019
        Replying to @necrosofty

        Yeah, even going back to the PlayStation that was the case. I thought there was going to be some 3d-to-2d conversion going on or something when I saw the headline.

        1 reply 0 retweets 2 likes
      3. Gabriel Morales‏ @GabeMoralesVR 30 Apr 2019
        Replying to @Borman18 @necrosofty

        er, there is. It's using orthographic projection.

        0 replies 0 retweets 1 like
      4. End of conversation
      1. New conversation
      2. Will Bowerman‏ @Ultigonio 29 Apr 2019
        Replying to @necrosofty

        Is there any particular reason people not familiar with gamedev should understand this sort of thing if they've not seen it in practice before?

        2 replies 0 retweets 17 likes
      3. In the Dumpster Fire‏ @FlightNGravity 29 Apr 2019
        Replying to @Ultigonio @necrosofty

        I mean, you’d think people whose job is to write about video games would be aware of such things.

        1 reply 0 retweets 0 likes
      4. Show replies

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