This is 23 years in the making. Credits: Near — programming and design Tom — script translation FlashPV — ending graphic dev_urandom — italic font blargg — optimized base56 coder Zehzin, socksfelloff, Rock — beta testing ContraryMotion, Ballz, Lord Nightmare — script proofreading
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I've released version 1.1 of the translation to avoid a newly discovered SNES hardware bug, which was causing a bit of additional sprite flickering compared to the original game. Download link: https://near.sh/bahamut-lagoon
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The minor glitch only occurs infrequently on the fxpak when save RAM contains certain values at specific addresses on some SNES models, so it eluded us and went undiscovered for 40 days. I had hoped to only have a single 1.0 patch, but this couldn't be helped. Nothing is perfect.
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I couldn't leave everyone playing on the fxpak hanging while we investigate this new hardware glitch. If you're playing on an emulator or a real cartridge, you don't need to upgrade your patch, but it won't hurt to either. The save file is forward-compatible.
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