Nat Brown

@natbro

now: VR @ Valve, , past: , rel8tion-facebook; music & mobile ; cto, ; startups; microsoft: xbox/activex/clr/com/ole/mspub

Seattle, WA
Joined July 2008

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  1. 15 hours ago

    ohai - didn't know the session videos were up :) macOS SteamVR actually runs on 10.11.6 (El Cap) and higher, but best on the 10.13 seed.

  2. Retweeted
    Jun 7

    Nintendo theme park construction began today in Osaka. To open before 2020 Olympics. Mario Kart attraction confirmed

  3. Jun 7

    so long - it was a blast, see you in VR.

  4. Retweeted
    Jun 7

    🎉 I'm so excited to unveil the Ooblets store page on Steam! Wishlist it right now!🎈 (RTs always appreciated!)

  5. Jun 7
  6. Retweeted
    Jun 7

    HOLY CRAP!! The Fantastic Contraption trailer beat Sony, Microsoft & Warner Bros, and won a for Most Innovative Advertising!

  7. Jun 6
    Replying to

    actually *now* you can set up a NULL driver, I goofed and it's fixed in

  8. Jun 6
    Replying to
  9. Jun 6

    13" 2013 MBP High Sierra Thunderbolt-2 Akitio Node AMD Radeon RX 480 -

  10. Jun 6

    coolio - something to do while fixing a few bugs from my hotel room this evening!

  11. Retweeted
    Jun 6

    Valve Adds Support For MacOS To SteamVR Developer Beta - At its annual Worldwide Developers Conference (WWDC), ...

  12. Jun 6

    don't forget WebVR support in macOS Firefox nightly - lots of ways to try out VR development.

  13. Jun 6
    Replying to

    2/ sticky thread of folks trying out various enclosures and GPUs with the 10.13 High Sierra seed -

  14. Jun 6

    1/ shout out to the cool community for helping me get early macOS VR running on crufty hand-soldered eGPU rigs

  15. Jun 6
    Replying to

    6/ if you're a tinkerer interested in tracking or VR, install the beta & download the SDK - we'd can't wait to hear what you make. /fin

  16. Jun 6
    Replying to

    5/ need a killer GPU to drive a Vive? nope, you get stable tracking and can do some simple VR experiments on almost any Mac.

  17. Jun 6
    Replying to

    4/ for playing with experimental Unity support () you will need the maoOS 10.13 High Sierra seed, for sure

  18. Jun 6
    Replying to

    3/ a headset is sure useful :) but you can set up a NULL driver ( …) and try out the API's and see results without.

  19. Jun 6
    Replying to

    2/ beta macOS SteamVR runs on 10.11.6 or higher - it runs best on the 10.13 High Sierra developer preview with direct-to-display.

  20. Jun 6

    1/ good overview article on VR coming to macOS via SteamVR, but a few corrections if you're a dev and want to get started...

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