In the last 2 days, Ive learned how to do custom AFK poses, animate from one material to another, set up object toggles and colour radials and use Rigid Bodies in Unity with 3.0. Super proud of myself yoooo
pic.twitter.com/DX3Vl7NWa8
Had a particle effect from Booth that required to set one up on a finger and attach it to I think a spring joint? Just glad I know how easy those are to setup now if I ever need them again aha
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That trick isn't needed anymore, you can just use a simple parent constraint
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Oh yoooo seriously? I know how to do those too funnily enough ahaha, is there any optimization difference between the two?
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