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komehara
@n_huulong
Game creator Itch: komehara.itch.io Mastodon (GameDev): mastodon.gamedev.place/@leyn Notice: my websites are currently down
Francelongnguyenhuu.comJoined March 2015

komehara’s Tweets

I wanted to name my "band" in #octopathcotc like an actual rock band, and have the word "ring" in it (as it's a key item). It gave an interesting result.
Tavernkeep says: The Ringers, is it? Has a nice ring to it.
#オクトパストラベラーII』がNintendo Switch, Steam, PS4, PS5で2023年2月24日(金)発売決定! 全世界累計300万本を突破したシリーズの完全新作がついに登場。 新天地“ソリスティア”で描かれる、新たな8人の旅が始まる。 旅立とう、君だけの物語へ―― #オクトラ2 jp.square-enix.com/octopathtravel
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It's pretty old but I finally got to post it: Beating #momodora4 last boss in Cat form, Normal difficulty youtube.com/watch?v=CEt9xA It also demonstrates Momodora RUTM Tech 2: Press Jump and Roll simultaneously for an air roll: farther than a jump, more control than a roll
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Nice, I could pixelate a Visual Effect (new particle effect) in #unity3d by outputting camera view into a lowres Render Texture. It is displayed on a fullscreen canvas with Raw Image + Aspect Ratio Fitter (I don't need the Pixel Perfect Camera anymore) #pixelart
pixelated smoke effect
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(bash in pico8 folder) alias p=printf xxd pico8 | sed 's/0 3d00 2/0 3d00 8/' | xxd -r > pico8_4x chmod +x pico8_4x p 'pico-8 cartridge\nversion 29\n__lua__\na={' > ok.p8 p '1,%.s' {1..32749} >> ok.p8 p '1}\n?"\\110o \\106o\\107e!\\n"\ninfo()' >> ok.p8 ./pico8_4x -run ok.p8
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Hey , your post on #pico8 from 2018 (twitter.com/Liquidream/sta) inspired me. So I made this Bash script (Unix only). It raises the token limit 8192 -> 32768, so characters are now the real limit. ... also, people using normal PICO-8 can't play your game. (code in reply)
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OMG! Stop everything! I just found special code that, when run in #Pico8, will give you UNLIMITED Tokens! 😱 This changes everything! 🤯 (Code in Reply...) #TweetCart #TweetJam
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Rotating Sonic's sprite by 45 degrees by code was a bit ugly (left side), so now I use handmade rotated sprites as in the original game (right side). There are not as good as the non-rotated sprites, but much better than the computed versions. #pico8 #pixelart
Comparison of two animated sprites of Sonic walking on a 45-degree slope.
On the left, an ugly animated sprite of Sonic that was rotated by 45 degrees via code.
On the right, an animated sprite of Sonic with each frame drawn by hand to be rotated by 45 degrees.
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I started watching this series on productivity-focused #indiegamedev : youtube.com/watch?v=bdWlkE It's interesting how he focuses on the target end-quality straight from the start. Less about precise schedules and task management and more about overall scoping and expectations.
Titlemenu for pico-sonic! It combines elements from Sonic 2 & 3, converted to 16 colors, 128x128 with a mix of automated and manual work. Thx to and his artwork for Gruber's own pico8 Sonic album, it helped me pick colors (but I keep my dark sky!) #pico8 #pixelart
Title screen of pico-sonic. Logo PICO-SONIC with the emblem from Sonic 2. Angel Island from Sonic 3 in the background. Water shimmers on the surrounding sea. The menu shows START and CREDITS, with a shoe cursor borrowed from Sonic 3.
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I hacked #pico8 (again) to remove the artifical loading time of reload(). Now I can reload data from another cartridge to switch map instantly. This can be used to "stream" levels much bigger than 128x32 tiles! Special thanks to Hopper Disassembler... and gdb.
Sonic jumps and the whole level changes around him. When falling down, the level changes again to normal.
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#eizouken anime episode 7 reminds us how audio can add to the feel, esp. when visuals seem not enough. ... Time to add some SFX to my game, I guess.
Three students looking at an anime production in progress. The animator looks unsatisfied with the current result. The one in charge of direction says: "Let's try adding sound to it."
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I added the loop/quadrant system to pico-sonic. Only problem is I'm stuck with 1000 tokens above the limit and 3 meters above the ground. #pico8 #SAGE2020 (maybe)
Animated GIF of PICO-8 demake of Sonic the Hedgehog, where Sonic runs halfway through a loop, only to stop and stand upside-down, feet on the ceiling
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Pico-Sonic is back! It took me 14h to revive this PICO-8 Sonic demake... I paused the project one year ago, but kept working on the framework as I was using it for another game. That led to many incompatibilities, now fixed. #pico8
PICO-8 game with Sonic sprite running and jumping in a demonstration level made of slopes and platforms
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In #SiliconValleyHBO S6E4 they criticize Richard for running a brute force (linear) search on a sorted list. Everybody laughs, but nobody notices that the algorithm crashes if the list is empty. Correctness before optimization, people. #programming
Algorithm to find an element in a sorted list with linear search. The algorithm starts with index 0, incremented each step, and uses a while loop that gets the element in the list at that index before comparing index to list size. Full algorithm below:
int index = 0;
while (!element.equals(sortedList.get(index))
	&&% sortedList.size() > ++index); 
return index < sortedlList.size() ? index : -1;