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I think I just learned the lesson Will Wright learned when the level editor for another game became more interesting than the game itself: https://en.wikipedia.org/wiki/SimCity_(1989_video_game)#Development … (Or: Build canvases, not demos.)
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Marcin Wichary Retweeted chris
I wonder if this is the first time in history someone make normal and bold fonts in 14/16 segments.https://twitter.com/chriswearly/status/995062527540252672?s=21 …
Marcin Wichary added,
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Added two more fonts showing different ways of approaching the same problem. I hope someone can help me find a 20-something segment system so that we have every decade represented! https://aresluna.org/segmented-type/ pic.twitter.com/1JYv7rpwhE
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And now, following up on this thread in real life.pic.twitter.com/Vm1zAUlcMJ
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Marcin Wichary Retweeted Bartek Szopka
I love that people are trying to create emoticons/emoji with this.https://twitter.com/bartaz/status/995609396733456385?s=21 …
Marcin Wichary added,
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Marcin Wichary Retweeted Lou Read @ 🏠 🇬🇧 🇪🇺
This just made me laugh out loud.https://twitter.com/TheApparatchik/status/996049805699960834 …
Marcin Wichary added,
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Marcin Wichary Retweeted Roel Nieskens
Marcin Wichary added,
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With great help from patent detective
@obra, we now have five new experimental segmented fonts that were never produced or very rare, most recreated from patent drawings. They are REALLY cool. https://aresluna.org/segmented-type/3 replies 29 retweets 67 likesShow this thread -
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Marcin Wichary Retweeted Marcin Wichary
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Thanks.