I think I just learned the lesson Will Wright learned when the level editor for another game became more interesting than the game itself: https://en.wikipedia.org/wiki/SimCity_(1989_video_game)#Development … (Or: Build canvases, not demos.)
-
-
4. An asymmetric font from 1958. Only digits were specified – check out that “4”! – so I extrapolated to the entire alphabet.pic.twitter.com/ktwTY6Ohf5
Show this thread -
5. And, lastly, an amazing discovery: A 1956 font by Fred P. Brooks, Jr. – the author of “The Mythical Man-Month”! It’s actually a bit of a cross between Nixie and segment font (overlapping segments), and it is an absolutely GORGEOUS art deco font. Look at those digits!pic.twitter.com/TTadostDMC
Show this thread -
As expected from a programmer, all the glyphs were specified as data, which I keyed in. As expected from a programmer, there were bugs. :·]pic.twitter.com/tQGTWgDwzY
Show this thread -
If I’d want to turn either of these into a real font, this would be it.
Show this thread -
There’s something really thrilling about bringing these long forgotten (155 years!) entities back to life. Thanks again to
@obra and others who helped in finding those!Show this thread -
My friend
@julesforrest found a brilliant example of a different kind of segmented typography: digits made out of pipe fragments and connectors.pic.twitter.com/tQvy9ufA3s
Show this thread
End of conversation
New conversation -
-
-
This Tweet is unavailable.
-
This comes from the original spec, but there are indeed many ways to put together a zero.pic.twitter.com/T7W8o4ZGPD
- Show replies
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
Thanks.