Contrary to real-life trash, onscreen trash can gets more and more useful the longer it stays *not* emptied. The design of the delete function – even details like this – can heavily influence how long the data sticks around. For (in this case) better or (in other cases) worse.
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(I’m going to add a few more examples that I got recently.) Here’s a funny one:https://twitter.com/Abbie2020/status/997495529855692800 …
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This one is heart-breaking:https://twitter.com/kevintwohy/status/997967860713639936 …
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An example of a UI that understands what passage of time means to people:https://twitter.com/Malcolm_Ocean/status/997964436999720961 …
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Nick Heer just wrote of another example, Keychain Access on his Mac: https://pxlnv.com/linklog/amassed-memories-keychain/ …
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I just learned of this touching story during a talk at Config Europe. “i stopped right in front of the finish line, just to ensure i wouldnt delete it.”https://www.news.com.au/technology/home-entertainment/gaming/xbox/teenager-finds-his-dead-dads-ghost-car-in-xbox-rally-game/news-story/efa72f58c02fa57f9de15fd1c9675e6f …
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