For that reason, I always liked pixel fonts as a way to introduce people to type design. You can learn basic lessons and recover from mistakes so quickly. (For example, the distance between “Crap, I forgot to make room for descenders” to making that room can be just minutes.)
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Marcin Wichary Retweeted chris
Marcin Wichary added,
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I think I just learned the lesson Will Wright learned when the level editor for another game became more interesting than the game itself: https://en.wikipedia.org/wiki/SimCity_(1989_video_game)#Development … (Or: Build canvases, not demos.)
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Marcin Wichary Retweeted chris
I wonder if this is the first time in history someone make normal and bold fonts in 14/16 segments.https://twitter.com/chriswearly/status/995062527540252672?s=21 …
Marcin Wichary added,
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Added two more fonts showing different ways of approaching the same problem. I hope someone can help me find a 20-something segment system so that we have every decade represented! https://aresluna.org/segmented-type/ pic.twitter.com/1JYv7rpwhE
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Replying to @mwichary
Here's a data sheet: http://www.usasyck.com/products/AD-24_cat_e.pdf …
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Replying to @mwichary
Finding it was really hard, too. I googled "24 segment display" *ducks*
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Replying to @mwichary
https://www.google.com/search?q=24+segmented+display&oq=24+segmented+display&aqs=chrome..69i57j0l2j69i64.3982j0j7&sourceid=chrome&ie=UTF-8 … I wonder if my autocorrected typo is relevant.
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Added! It’s so weird. I love it. https://aresluna.org/segmented-type/
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