I do not know. There were so many PC graphics cards, many could do all kinds of things
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Replying to @benjedwards @Foone
I remember VESA differences between 24 and 32 bit addressing driving me mad.
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Anything related to MS-DOS drove many people mad
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Replying to @benjedwards @Foone
I remember one of the proudest programming moments for me was when I looked into assembly code of one game, and managed to extricate the part that enabled the non-standard 320x240x256 mode and put in my game, without understanding what it did at all.
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And then I wrote an article about it for a Polish magazine, saying “for brevity, I’ll skip the explanation of how this works.” :·D
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Ah, the oldest trick in the book. "Beyond the scope of this article"
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Replying to @benjedwards @Foone
For my book: “I bet at this time you’d like a final answer to the question: why did Dvorak fail? Well… WOW, LOOK AT THE TIME.”
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Woz still uses Dvorak. I may have mentioned that before
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Replying to @benjedwards @Foone
I wonder if that’s why Apple IIc/IIc Plus had a prominent [Keyboard] toggle that switched between QWERTY and Dvorak? That might have been the closest Dvorak ever came to mainstream.pic.twitter.com/FyYUmKMbZa
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I asked him about that once, but I forgot what he said. I will have to look back in my old emails tomorrow
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Please let me know if you ever find out!
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