Imagine how much you could learn about (and get excited about) text input processing from reading about the vision + details + bugs + successes of something like Omnibox or Google Suggest.
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And god knows we still need designers to be excited about text input. I will shut up now. :·)
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Yeah, one thing my team does now is text input and keyboards for VR/AR (in 3D engines). Every step of the way we figure out if there’s a way we can borrow from elsewhere in Google or if we should create it from scratch. Lasso typing, emojis, cursor movement, voice input, etc.
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Replying to @darrend
Anything that’s shared publicly? Asking in the professional capacity as a writer of a book about keyboards. :·)
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Replying to @mwichary
Hmm, so far the Daydream Keyboard is most interesting in terms of ergonomics & what’s comfortable for a laser pointer-style interaction. We should do a more detailed blog post. My favorite exploratory VR keyboard we’ve shown is what we call “Drum Keys”:https://youtu.be/QYwzSEAyn2M
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Looked up Daydream Keyboard. The keypad on the left is interesting! (And the fact that it is in phone order.)
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Replying to @mwichary
Ha, yes, keypad on the left is a Daydream original–it balances out the sides! We were also trying to see how big we could make the Go button. If you think about Fitts’s law for VR laser pointers, you’re allocating slices of a sphere all around the user. Interesting, huh?
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