…not super proud of that one.
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Replying to @mwichary
…although what was interesting was that I used photos from the first digital camera I ever played with, a PowerShot G1 (not mine).
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Replying to @mwichary
This was the only vector font I ever designed, for the unfinished game Insert Coin. (Time for a revival?)pic.twitter.com/vYjwfng8yZ
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Replying to @mwichary
But I really stand by these skeuomorphic buttons. This, and the font, drawn in 3D Studio. (I’ll come back to this.)pic.twitter.com/nM1njnMDBb
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Replying to @mwichary
I also really enjoy seeing so many future ideas for every old project I look at. Most of this one are UI details.pic.twitter.com/2KNeKiaPOo
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Replying to @mwichary
Holy shit! A Pet Shop Boys app from 1995. Maybe the first GUI I ever made??? Heavy Mac influences and SO GARISH.pic.twitter.com/6hklHMLN6C
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Replying to @mwichary
Also, can’t believe I just called this an “app.” I’m so sorry, my dear program.
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Replying to @mwichary
A four-players-on-one-keyboard plane shooting game. I think I stole those clouds from another game (Lotus?).pic.twitter.com/7a7JXQ7Tvz
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Replying to @mwichary
This is most notable for using a nonstandard 360×240 graphic mode that I just copied from another game (assembly), without understanding it.
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Replying to @mwichary
Today that seems like a huge milestone on the path to becoming a pragmatic programmer, but it’s only obvious in retrospect.
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I was so excited about this, I wrote an article to a computer magazine sharing this with others. Also a milestone.pic.twitter.com/KSabcmwHUF
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Replying to @mwichary
The first ¶ of that article is basically the same description of business vs. casual graphic modes that I put here: https://backchannel.com/a-hacker-s-guide-to-bending-the-universe-86a5636b04da …
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Replying to @mwichary
Haha, I literally said “I’m going to skip the details to save space,” to cover up I HAD NO IDEA HOW IT WORKED. I just knew it did.
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