Tossed up a fun little vector toy to round up a tough week of work. I wanted to find the tangent and normal of arbitrary points (at infinite resolution) in a cubic Bézier curve for a large projects I’m working on. Turns out it’s not super hard!pic.twitter.com/ShY3zMVa7G
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Oh, I was actually thinking of you since the tangent—with some time smoothing—would possibly be an excellent vector for a little racing game.
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Imagine a game where you can race a track that you can also modify in front of you in real time? Or two people – one racing, one making a track?
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