Not a lot of historical interface knowledge. Main inspiration was Alfred/Spotlight/CLIs for Runner.
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I’d probably research the history of auto complete CLIs. Which is the core interaction model.
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Replying to @nikolasklein @mwichary
Nice, thanks
@mwichary and@nikolasklein! That seems like a good angle, apparently the history of autocomplete CLIs goes fairly back: https://en.wikipedia.org/wiki/Command-line_completion#History …1 reply 0 retweets 1 like -
Replying to @yoshikischmitz @mwichary
This paragraph is really interesting! Pretty much the same struggles as today, lol.
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Replying to @nikolasklein @yoshikischmitz
I do feel there is a difference, though, between CLI at the bottom of a buffer and a keyboard command UI in the middle of the screen with a more prominent autocomplete, but no output, and perhaps no parameters either. (Or, parameters implied by context or selection.)
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This second flavour is newer, and perhape closer to search engines than traditional command lines?
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It feels like a GUIfication of command line. Another precedent would be Sierra games circa late 1980s.
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They had a “text box appearing in the middle-ish of the screen.”pic.twitter.com/sXqgyAlvHq
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Crucially, the earlier ones had a persistent command line at the bottom, with white text on black, while later ones (like the screenshot above) would be modal, only show the input after you started typing, pausing the game for the remainder of you doing so.
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No autocomplete or filtering, though.
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