Mind blown, but also: If a design detail is so invisible no one knows about it, is it a failure?https://twitter.com/LipBitinANNAmal/status/1078840770864529408 …
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We’ve seen this not so long ago with the “hold space to move cursor” trick in iOS, too. “Where have you been all my life” years down the road doesn’t feel like a good UI strategy.
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This feels different to me than “hey, there’s an arrow in the FedEx logo” (smile in the Amazon logo, bear in the Toblerone logo, whatever). Too many things end up feeling like Easter eggs, even though there is a long gradient between an Easter egg and something truly crucial.
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Marcin Wichary Retweeted Marcin Wichary
When I worked with Figma earlier this year on the keyboard shortcuts feature (https://twitter.com/mwichary/status/1050052102129475585?s=21 …), it was in a huge part to poke this problem a bit, to build a slightly better on-ramp between casual use and mastery.
Marcin Wichary added,
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Replying to @mwichary
I actually abandoned Figma for Sketch because the shortcuts were not intuitive enough
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Replying to @mwichary
This was a year ago? It basically felt more like Prezi and less like Illustrator. Too much slick feel and pop uppy, I like app UI that is pretty boring and slow (but with automation tools)
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Replying to @ericjammers
Thanks – can you tell me how it relates to shortcuts?
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Thanks. If you ever remembered specific details, please share!
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